200 not out

With pleasing synchronicity we have reached post #200 just as the year is drawing to a close, which seems like a good excuse to review the last 12 months in the intellectual hothouse that is Second Life Shrink.

We managed to knock off our second century in about half the time it took us to get to our first 100, which either means we are getting the hang of this blogging lark, or, more likely, we have too much time on our hands. (Or I have at least; Olivia is more of a low-frequency/high-quality correspondent.)

Our top ten posts by views over the past year were:

  1. Zombie Epidemiology
  2. No man is an island
  3. Greenies may have invaded some time ago, we hear
  4. Why we hate and fear the BBC
  5. The killer awoke before dawn
  6. Less than zero
  7. Nothing to do with your Vorsprung durch Technik
  8. Nietzsche work if you can get it
  9. Just to clarify…
  10. Liberté, Egalité, Virtualité

Our traffic generally has maintained a mostly upward trend, and while we did have a relatively quiet spell over the summer we’ve been busy again since the autumn, and this December has been our best month ever. The zombie post is top because we got a link from the popular Undead Report, the one-stop shop for post-apocalyptic survival advice. (The Australian guy who runs it seems to take the prospect of civilisation being overrun by the living dead a little too seriously, and sometimes I worry that the “zombie” thing is a euphemism, and what’s he’s really getting ready for is some kind of Charles Manson-style race war or something, though I’m sure it’s all perfectly innocent, and he’s just really into zombie-killing.) We don’t get many direct links from other blogs; this is something I’m going to try to work on. Most of our hits come via searches, with a small but growing proportion from Twitter, FriendFeed and similar social networking sites, something else I’ll try to expand in the new year.

My personal favourites among this year’s posts, in no particular order, are:

These posts reflect what for me is the main attraction of blogging about SL; the ability to casually apply heavyweight intellectual scrutiny to an essentially trivial subject. I would be reluctant to offer a Marxist or psychoanlytical analysis of some real-world situation without a lot of research and thought, but I feel free to write about virtual topics more spontaneously, since if anyone pulls me up for sounding ridiculous, I can excuse myself by pointing out that the whole idea of taking the metaverse so seriously is in itself rather absurd.

So what can readers look forward to in the new year? More of the same essentially. We will try to make good on our promise of an increased level of general cultural commentary, but the next couple of months are likely to be dominated by my quest to foment social revolution in Second Life. Whether that will be of interest to anyone other than myself remains to be seen.

Anyhow, I’m just heading off to usher out 2009 in the company of some old friends, so I’ll finish by saying Happy New Year to one and all, and may it find you healthy and prosperous.

Back from the dead

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[If you’re wondering why we’re making even less sense than usual, we have to publish these codes to let Technorati know that we’re not a zombie blog. We could delete this post after the job was done, but why miss the chance to drop in another intellectual zombie link?]

On being kind not cruel

Remember Gwen Bell? Social media guru? I wrote an embarrassingly mean-spirited post about her blog back in January? (I don’t know what was bugging me that day, but whatever it was it had my misanthropy turned up to 11).

Anyhow… this month Gwen has been running “The best of 2009 blog challenge“, inviting bloggers to reflect on the year just past, and nominate their favourites in various categories, one each day.

I’m usually no good at posting to a deadline like this, due to my almost complete lack of self-discipline, but it just so happens that today’s prompt is “Book”, and I was just thinking today of something that I read a few months ago, which struck me at the time as especially memorable.

It’s a passage from Hunter S. Thompson’s Hell’s Angels: The Strange and Terrible Saga of the Outlaw Motorcycle Gangs, first published in 1966, and the book that made Thompson’s name, though the style is much more straight reportage than the gonzo journalism he is famous for. It’s a solid piece of work, humanising the Angels and locating the moral panic that grew up around them in the context of social change in 60’s America, without ever losing sight of the fact that they always had the potential to act in seriously unpleasant ways.

The bit that sticks in my mind wasn’t written by Thompson himself (though he does provide many quotable lines), but by Allen Ginsberg, part of an speech he gave in 1965, in which he tried (successfully as it turned out) to dissuade the Angels from carrying out their threat to attack a march against the then-raging Vietnam war:

To take the heat off, you’ve got
to take the heat off
INSIDE YOURSELVES –
Find Peace means stop hating yourself
stop hating people who hate you
stop reflecting HEAT
THERE ARE PEOPLE WHO ARE NOT HEAT
THE MOST OF PEACE MARCHERS ARE NOT HEAT
They want you to join them to relieve
the heat on you & on all of us.

Take the heat – Anxiety Paranoia –
off us, AND off the police, off all the fearful –
REASSURE, and act clearly in such a way
as to reassure –
by being kind not
cruel –
and it’ll be remembered and responded to.

Ginsberg’s plea has been rendered no less urgent by the passage of four decades. I can’t pretend to myself that I’ll be able to live by his words, but I’ll try to recall them when I’m blogging, and my Anxiety Paranoia is getting a little out of control.

Bonfire of the Inanities

Blog-cataloguing website Technorati overhauled its database last month, purging tens of millions of spam blogs which had been making a mockery of their ranking numbers. Unfortunately there seems to have been a fair bit of collateral damage in this operation, as the internet has resounded with the protests of outraged bloggers who have seen their cherished writing projects disappear from the index. I am sad to say that Second Life Shrink was among the casualties; it is no longer possible to check how much authority we have, or see where we rank in the world wide web. Which is just as well probably, since the last time I looked the answers were “not much” and “way down”. (I never really understood how the Technorati ranking worked anyhow, since over the years our place has varied from below 5 million to inside the top half million, while all the time we have been turning out more or less the same rubbish, to more or less general indifference).

I does make me reflect on why I bother to blog at all, especially about something as unimportant as a minority-interest computer fantasy world. I think it’s the very inconsequentiality of the topic that that makes it attractive. It feels good to have strong opinions, because it sustains the illusion that one’s thoughts might actually matter in the grand scheme of things, rather than just being transient chemical reactions in the nervous tissue of a barely sentient creature in one obscure corner of an essentially chaotic cosmos. Strong opinions about important things are risky though; someone else might strongly disagree with you, raising the threat of unrestrained violence, or at least social awkwardness. Much better to confine one’s pontificating to subjects that no one really cares about; whatever I write about, say, IP rights in virtual worlds, I can be fairly sure that, in the unlikely event that anyone is paying attention, they won’t be upset to a degree that they will want to come round to my house and have a fight about it.

Even when I offer my random thoughts about things that might actually be relevant to everyday life, like politics or economics, I know that I’m not going to encounter any serious disagreement, because my voice will be lost in the general hubbub of subjectivity that is the blogosphere. There is no vehicle better than a blog for sounding off without having to think about how others might interpret or respond to your comments. The promise of Web 2.0 – that it would facilitate intellectual interactivity on a global scale – is in danger of being lost, as we bloggers use the medium to reinforce our own preconceptions instead of opening up to the ideas of others. (I’ll stop there before I prove my argument by descending into completely solipsistic nonsense).

Anyway, I’m going to try to re-register with Technorati, since I need to feed my obsession with blog statistics. Our content may be getting a boost soon – our art correspondent Olivia is back at work, and has promised me an article before the end of the month – and I wouldn’t want to miss the increased authority her erudite commentary will undoubtedly bring us.

[I was going to link to a video of the Austin Lounge Lizards performing their track “Bonfire of the Inanities”, but YouTube has failed me, so here’s another of their numbers, “Jesus Loves Me But He Can’t Stand You”.]

I need to return some videotapes…

Man, these flotation tanks are something else; I went in for a quick dip, and when I got out three weeks had passed…

The weather has turned much colder since I last posted, dispelling any lingering memories of the summer and heralding the onset of another brutal North-European winter. When I was younger I used to quite like autumn and the winter months; walking to work in the crisp cold dawn and spending the long dark nights drinking and socialising by friendly fires. Now, as the leaves fall and the darkness draws in, I can’t help but reflect gloomily on the season just past, and how it is likely that I have more summers behind me than lie ahead.

Recent years have seen me go out a lot less in the winter, a trend exacerbated by my growing addiction to the internet. Brave the icy winds to meet friends in a crowded bar, or enjoy wandering on a (virtual) tropical beach? Drive up into the mountains for a day of skiing, or curl up with my laptop and read about someone else doing it instead? Looking out the window at the grey sky, it seems like an easy choice.

I do make more of an effort to leave the house during the warmer weather, usually going to the park with a book. I did perhaps read a bit less this summer, now I’ve got an iPhone, which lets me get my cyber-fix even when I’m out and about. The city where I live has a “no drinking in public” ordinance though, which means if I am minded to take a small refreshment and/or a discreet smoke while reading, which I often am, I am obliged to remove myself to the quieter corners of the park where the other substance abusers hang out, and where it is rarely advisable to flash expensive electronic gadgets, so the low-tech book still comes in handy for entertainment.

What I’m reading at any given time is largely dependent on what happened to be on the shelves of my local second-hand bookstore the week before, but I do try to rotate through a cycle of contemporary fiction, classic literature and non-fiction, padded out with a lot of pulpy sci-fi.

This summer I finally got round to buying a copy of Lunar Park, which had been on my “to-read” list for ages. Bret Easton Ellis is one of my favourite living authors; when I daydream about writing a novel his is the style I imagine myself emulating. I like the way he can build a sense of dread and paranoia from deceptively banal descriptive prose; never has an appreciation of the work of Phil Collins sounded so terrifying. American Psycho is easily his best work, maintaining a thoroughly unsettling tone from start to finish, thanks to a central character at once monsterous and comic, insecure psychopath Patrick Bateman. Ellis’s other novels are more patchy; Less Than Zero is certainly efficient in evoking a sense of ennui, but as a result it rather lacks narrative momentum, similarly Glamorama‘s characters are so authentically shallow that it is hard to remember who they are let alone care what happens to them.

Lunar Park isn’t as good as Psycho but it is very entertaining, particularly the opening chapters where Ellis constructs a plausibly alternative autobiography, before setting up an intiguing suburban horror story. It flags a bit in the last third, when the subtext overwhelms the narrative to some extent, but the themes of loss and regret are mostly woven into the story in a pleasingly organic fashion, and the ending is unexpectedly poignant.

I’ve picked out a few volumes to get through before the end of the year, and I’ll try to write some brief notes on them, since I think this blog would benefit from some more intellectually challenging content amongst the pop-culture ephemera.

That’s on hold for this week though, while I take a look at Burning Life. Look out for a post on that sometime in the next month or so…

Twixt and between

Although I have a link to heavyweight academic virtual world weblog Terra Nova in my blogroll, I must admit that I hardly ever look at it. This is partly due to time constraints, since when I do start reading it I often end up spending hours browsing through the papers they link to, but is mostly because I hate to be reminded that it is possible to build one’s career around research in this area, instead of having to work for a living.

Anyway, I visited the site the other day, and came across the story of Loyola University (NO) professor Dave Myers and his alter-ego Twixt. It’s a bit involved, but I’ll try to summarise; Myers is a fan of MMORPG City of Heroes/City of Villains, commonly referred to as CoH/V, in which players take on the role of, you’ve guessed, comic-book good- or bad-guys, and battle it out to save/destroy the world, or whatever. As I understand it the bulk of gameplay involves players banding together to fight computer-controlled adversaries, known as PvE play. However there are also areas set aside for PvP play, that is for direct conflict between the players’ characters, with one side, Heroes or Villains, supposedly emerging victorious.

Myers noticed that in one of these PvP areas, known as Recluse’s Victory, or RV for short, not a lot of fighting went on, contrary to what might be expected. Instead the players would fraternise across the Hero/Villain divide, using the space as a social club instead of a gladiatorial arena. Myers decided to see what would happen if he disrupted this social equilibrium by attempting to achieve the ostensible goal of the zone, that is defeating the other team. His heroic avatar Twixt began enthusiastically killing villains, a course of action which had not entirely unpredictable results; he became spectacularly unpopular, was vilified on CoH/V-related web forums and received death-threats.

Myers wrote up his take on the events that unfolded in a paper “Play and Punishment: The Sad and Curious Case of Twixt” which he published last year. The story came to wider attention when his local paper covered it last month; this in turn provoked responses in the blogosphere and a lively debate in the comments section of Myers’ own blog.

Myers is an academic who has been writing about video games for years, so, as might be expected, his analysis of the matter is somewhat impenetrable to a reader unfamiliar with the finer points of the field, but as far as I can see his argument is this; he was playing by the Rules, as set by the game designers, and where these conflicted with the social conventions established in the RV, he had the right, if not the duty, to breach the latter, since the Rules are the same for everybody, and thus more democratic than the conventions established by what may very well be an unrepresentative clique of players, and which, like all social conventions, apply differently depending on where you are in the social hierarchy.

His critics attack him on several fronts, most cogently when they say that he is wrong to distinguish between the Rules and the conventions that have grown up around them through player consensus; both are important in the production of the game experience. Some note his apparent delight in the annoyance he caused to the established community and accuse him of being a griefer, or even a sociopath. Others charge him with violating academic ethics, on the grounds that his study caused upset to a lot of people who were never asked for their consent to be part of it.

I am not particularly impressed by Myers’ position; he has a point in his observation that socially-generated rules can be oppressive, and favour one group over another, but the solution to that lies in constructing a more democratic society, not in sticking rigidly to some code of conduct handed down by an external authority. It’s unclear why he gives so much weight to the intentions of the game developers, who are after all fallible humans, and who he himself attacks for failing to defend the integrity of their creation. He does himself no favours with the style of his response to criticism, which is needlessly antagonistic.

Myers’ whole attachment to the ideal of the Rules seems a little extreme, given that we are talking about a video game. He repeatedly makes the point that social rules poison the purity of game rules, and that this is important because of the crucial role that games play in human development. I presume that he expands on this thesis in his other work, but it seems awfully heavy baggage to hang on a minority pastime involving imaginary men in tight lycra costumes. One can only imagine that he intends it as a metaphor for some weightier social issue, like the Death of Respect or somesuch.

It all positively begs to be analysed, something that Myers himself seems to have anticipated in his blog post “Four types of game-related bloggers“, where he identifies “The Psychoanalyst” as someone who “believe[s] that play is best evaluated with reference to the outside-the-game intentions of players rather than the in-game outcomes of their play [and] that different players play games for different reasons, which may or may not be (but most often aren’t) determined by the game”. That sounds reasonable to me, especially if we broaden our definition of “playing the game” to include things like “writing about the game in a blog”, or “publishing game-related learned papers”.

So where do we start with Professor Myers? What did he mean when he likened his journey as Twixt to a “bad high school experience”? Is it significant that he teaches at Loyola, a Jesuit University? Does he worry that some in the academic community might feel that the study of video games lacks gravitas? What’s with his identification with a superhero, battling not only the villains, but also the treachery of his supposed allies?

With a little imagination (OK, with a lot of imagination) it’s possible to flesh things out a bit. We can see an unhappy young Dave at high school, resentful of the popular clique he outwardly disdains, but secretly longs to be accepted by. There may be unrequited love – for the girl next to him in science class who he can’t pluck up the courage to talk to, or perhaps the captain of the football team. His parents are emotionally distant, and he can never meet their expectations however hard he tries. His Jesuit education teaches him to respect and fear authority. He chooses as a career the study of technologically-mediated escapism, but he is painfully aware that he is living vicariously at two degrees of separation, only able to watch as others live out their fantasies in a virtual world. On the outside he is a mild-mannered professor, but inside he seethes with rage, with dreams of destructive omnipotence that at once seduce and terrify him.

Of course it’s equally possible, indeed rather more likely, that Myers was perfectly happy at school, dating every member of the cheerleading squad on his way to being voted “most popular” and “most likely to succeed”, before delighting his loving parents by embarking on a stellar college career. He’s probably not even a Catholic, never mind a Jesuit. He is perfectly happy with his job, which consists of being paid to play video games, then jetting around the world to address conferences about it, and is at ease with his self-image; a playfully intellectual merry prankster, who punctures pretension and fights injustice wherever he sees it.

Does it matter that I’m able to conjure up such widely disparate images of Professor Myers’ psyche, or that I could come up with a dozen more if I thought about it for another ten minutes? Not really, because we’re not talking about Dave Myers, resident of New Orleans La. here, but “Dave Myers” a character in an ongoing game/narrative of which the “Twixt” episode and my awareness of it is but one chapter.

I’m not sure if I have a bit-part in Dave’s story – as a snarky psychiatrist/blogger who appears in an exposition-heavy cut-scene to fill in some backstory – or if he’s a player in my drama, part of an interlude in which we establish my character as an an uncannily perceptive student of the human condition. I can only hope that some meta-blogger is following all this, and will explain it to me sometime.

Deliver us from Facebook

Reading Archbishop Vincent Nichols’ thoughts on the evils of social media made me think that I should give it another go, since, generally speaking, anything that the Catholic Church is opposed to, I’m in favour of. (Though the Vatican is giving out mixed messages on this subject; the Pope himself is on Facebook).

Regular readers will recall our last dalliance with Twitter. I was reluctant to tarnish the Zen-like purity of that single-tweet feed (which, despite a six-month silence, has managed to garner 61 followers, perhaps disproving the theory that Twitter users need constant gratification), so I set up a new account in my name, and while I was at it signed up for Plurk and Friendfeed too.

I’m not intending to document all the humdrum details of my life, but just to publicise this blog by sending out tweets and plurks whenever I put up a new post. I’ve set the services up so that they all cross-post each other; the resulting feedback will hopefully get the message out. What I’d read about Friendfeed had led me to believe that there would be some way to automatically submit posts to places like Digg, reddit and Stumbleupon too, but that doesn’t seem to be possible. Maybe I need to read the instructions some more. There’s probably some other service that I haven’t heard about that will do that, since I can’t believe that no one would have thought of developing such a useful thing.

Anyway, all this took a few hours, which, on reflection, would probably have been better spent just writing something interesting. “Content is King” used to be the mantra, but in our Twitterfied world it seems that what you say is a becoming less important than how many “friends” you have to say it to, whether or not they are really listening. Maybe the good bishop had a point after all.

Wind of Change

When Second Life Shrink was placed at 108 in ArminasX’s list of SL blogs a few months ago, I posted an entry that claimed that we were the blogging equivalent of tennis player Virginia Ruano Pascual. The implication was that we were, like Ms Pascual, relatively low-profile, but heavy hitters. The analogy was misleading in two regards however. We only made 108 on the list thanks to ArminasX’s idiosyncratic numbering scheme, which disregarded ties (so instead of 1st, 2nd equal, 2nd equal, 4th, it went 1st, 2nd equal, 2nd equal, 3rd and so on, even when there were hundreds of blogs on the same rank); a more conventional system was have put us at about 1200. Ms Pascual’s ranking of 108 referred to singles, but her grand-slam titles have all been in doubles, where she is the world number 4.

Despite this, it did look for a while as if our careers were on similar trajectories; while Virginia was winning her tenth grand-slam doubles title at Roland Garros in May, we were in the middle of a run of posts that saw our traffic hit new heights and our Technorati rating finally break into the top 1 million. (We’re currently at 751,289, which puts us in the most popular 0.6% of bloggers, if you believe the figures).

Since then though, not so good. Virginia did pretty well at Wimbledon last month, getting through to the semi-final, but we managed a mere three posts, and our hit-count, while not falling off a cliff, has been disappointing compared with previous months.

The main problem is that my star correspondent has gone off on indefinite summer vacation, so we’re a bit low on virtual-world reportage right now, since I do just about all my internet browsing from my iPhone these days, and they’ve not released a Second Life app yet.

I was beginning to think that we’d mined the Second Life seam to exhaustion anyhow. Sigmund Leominster posted a piece on moribund SL blogs last month, which made me think that everything that has been written about Second Life was some variation on one of two themes: “Look at this cool thing I found” or “Look how the anonymity of the metaverse allows people to delude themselves/behave badly/expose their unconscious”. We were definitely starting to repeat ourselves; it may well be worth taking a break from SL discourse until we think of something new to say.

I will try to fit in a visit to Zindra some time in the not-too-distant future, since we would have to turn in our SL blogging licence if we failed to form an opinion on that development, but I think that SLS will be taking a turn towards more general cultural commentary over the next few months.

And if that’s not a development on par with the fall of the Berlin Wall, then I don’t know what is…

Sunny Afternoon

The weekend just past reminded me that experiences don’t come much more immersive than sitting in the garden on a warm summer day, watching the bees buzz around the fragrant flowers, listening to the birds twitter, feeling the gentle breeze and enjoying the taste of an ice-cold beer.

This blog pretty much died a death last summer, and I can see the same thing happening this year. It took the US elections to shake us out of our torpor; there may be a general election coming here, but probably not before October, so that leaves a few months to fill in.

Both Olivia and I are too old, and too encumbered by adult responsibilities, to go to summer festivals any more, so we were thinking of checking out the Second Life equivalents, like the virtual Woodstock, or Burning Life, but, to be honest, they look pretty dull, so we’ll probably stick to our usual festival simulation – going to the park with some friends, a bottle of wine, a bag of weed and an iPod.

Another year

Second Life Shrink is two years old today. Blog years are like dog years; I reckon that surviving this long qualifies us as venerable old-timers.