Hot Chicks with lawyers

In my high-minded discussion of the ethics of blogging I overlooked one obvious hazard of casually appropriating the private details of other people’s lives; getting sued.

That truth has found Jay Louis though, now that he’s on the receiving end of a lawsuit in connection with the book of his blog “Hot Chicks with Douchebags“. It’s interesting that he wasn’t sued over the website itself, presumably because potential plaintiffs need a defendant with some serious money, like publisher Simon & Schuster, before they can persuade a lawyer to take on the case.

I can’t see the suit succeeding, since even someone like me, whose knowledge of the US legal system is entirely based on watching “LA Law” and “Ally McBeal“, knows that the First Amendment protects the right to shower ridicule on your fellow citizens. I guess the claimants – who allege that their appearance in the book has left them needing medical treatment and psychological therapy – are hoping that S&S will settle out of court to avoid the bad publicity. (Or perhaps not; I had it in my mind that Simon and Schuster were a classy operation, but they do publish literary gems like the “Douchebag” book and “Hooking up with Tila Tequila“, so I may be mistaken).

I don’t think anyone could seriously claim that their real-life reputation was damaged by their Second Life activities appearing online, and, even if they did, I believe that Linden Labs have been doing their best to establish that Second Life disputes fall under the jurisdiction of the US courts, so I’ll be able to assert my Constitutional rights. I’m sure that James Madison would approve.

Uncertain principles

Regular readers of this blog may wonder why I seldom make any mention of people I have met during my journeys around the Second Life archipelago. This is partly due to there just not being many other residents about, but I do go to busy places from time to time, and there are interesting stories to be told about the things that go on there.

What’s been holding me back are some ethical concerns; principally worries about privacy and deception.

To what extent can the Second Life grid be considered a public space? Do residents have any reasonable expectation of privacy as they go about their business? Even if you accept that your avatar’s actions may be observed by whoever happens to be around, would you be comfortable with the idea that what you do and say may be recorded, and relayed to the world in a manner over which you have no control?

It reminds of a movie that I’ve mentioned before: 1985’s “Perfect”, with John Travolta and Jamie Lee Curtis. It’s not a great film, it’s not even a good film, but it does sort of illustrate the point I’m making. Here’s the plot, as I remember (with spoilers, in case you haven’t got round to seeing it yet). Travolta plays a writer who has been commissioned by Rolling Stone magazine to do an expose of the LA gym scene, with the slant that “gyms are the new singles bars”. He starts going to this one place, where the quirky clientele take him to their hearts, convinced he is going to reveal to the world the humanity behind the gym-bunny stereotype. He repays their faith by penning a hatchet piece that portrays them all as sex-addicted losers, but along the way he has fallen for aerobics-instructor-with-a-dark-secret Curtis, under whose influence he revises his article to introduce a more sympathetic tone. His editor prints the original version however, exposing the essentially harmless health-freaks to nationwide ridicule. Travolta makes up for it somehow, I can’t recall how, and ends up with Curtis, but the bit-players’ humiliation is not assuaged.

Times have changed since the 80’s of course, and you could argue that, in our reality-entertainment-soaked age, everyone knows, or should know, that life is a performance, with potentially the whole world as an audience if you’re lucky, or unlucky, depending how you look at it. If you choose to create a new identity on the grid then you are implicitly accepting that your alter ego will be open to public scrutiny.

Anyway, privacy concerns can be dealt with on a technical level, by the anonymisation that is built in to Second Life , which I could enhance by never mentioning names or places, and keeping descriptions vague, though that would lessen the verisimilitude a bit.

Nevertheless I still feel a bit uncomfortable with the concept of appropriating others’ experience for my art (if that’s not too pretentious), though I guess it’s what storytellers have been doing since the first raconteur related the amusing tale of Ug and the sabre-tooth tiger. What anonymisation doesn’t deal with is the fact that it is largely impossible to be a passive observer in Second Life; to see what is really going on you have to be part of the action, and that raises the second ethical concern that I mentioned: deception.

I know that the concept of the neutral observer has been out of fashion since the days of Schrödinger and his cat, and practically every feature you read in a magazine these days is written by a would-be successor to Hunter S. Thompson, but the level of duplicity possible in SL completely blurs the distinction between reporting a story and creating it. Inducing someone to invest emotional energy in an interaction that is based on dishonesty – about my identity, and about my motivation – feels a bit exploitative, but the alternative – admitting up front that I’m only interested in meeting people so that I can blog about it – would, I suspect, make me a virtual pariah.

Does any of this really matter? It’s not like this project is a piece of serious research – it would never get past any reputable ethics committee – and I doubt anyone’s feelings will be terribly hurt if they happen to recognise themselves in my ramblings, in the unlikely event that they stumble across them. Maybe I can justify stretching my principles a little, so long as the end product is worth reading.

Second reverence

Coming across the Church of the Animated Bunny the other day made me think of the Church of the SubGenius, and I figured that there was bound to be some manifestation of the Word of “Bob” somewhere in Second Life. I couldn’t find anything though, apart from the Fool O’Beans Coffee Shop, which promises “Coffee … cake … praise [of] “Bob””, and when I visited the location there was nothing there apart from a snowy field.

It’s hard to believe that there is nowhere on the grid dedicated to the SubGenius, because it’s exactly the sort of thing I’d expect SL-loving types to be into. The in-world search engine is notoriously poor, so maybe the locations are just not showing up.

Anyway, thus inspired, I set off on a pilgrimage around some of the other spiritually-themed places in Second Life.

Most of the mainstream religions are covered; there are Anglican, Orthodox, and Catholic churches, a whole island dedicated to Islam, a centre of Sufi thought, a Synagogue, a Mormon Tabernacle, a Hindu Temple, a Buddhist Retreat, a Shinto Shrine, and a Confucian Oracle. I was surprised not to find a Sikh Temple, and there was nothing specifically for Taoists or Zoroastrianists either. Apologies to anyone else I’ve missed out.

I was expecting to find a few venues for devil-worship, but all the places that came up on a search for “Satan” turned out to be shops aimed at Goths. The Church of Frog and the Black Church cater to those with Vampiric tendencies, while the Church of the Seven Deadly Sins ministers to the BDSM community. If you follow the Cthulhu Mythos, you might run into one of the Great Old Ones in Innsmouth.

Finally, there’s the Church of Enturbulation, an anti-scientology outfit. They have a website too, but it seems to be down at the moment, which may or may not be due to the nefarious actions of Tom Cruise. (For more anti-scientology stuff, check out Anonymous).

The Scientologists themselves deny that they have any designs on Second Life, but then they would say that wouldn’t they? I’m not a great fan of the followers of L. Ron, but then I’m both a psychiatrist and a communist, so I’m sure that the feeling is mutual.

[Postscript: The title of this post reminded me of this.]

Lost in MySpace

The jury in the Megan Meier cyber-bullying case has found Lori Drew guilty of gaining unauthorised access to MySpace accounts, but cleared her on the more serious charge that she did so with the intention of causing emotional distress to Meier.

The verdict leaves open the question of who or what was primarily to blame for the tragic outcome of the affair. The jury obviously felt that Drew was culpable to some extent, but perhaps didn’t think that she could have foreseen the consequences of her actions.

This raises the possibility that the operators of social networking sites like MySpace or Facebook carry some responsibility for the actions of their users. On one level this seems ridiculous, like blaming the postal service for abusive letters. On the other hand it is well recognised now that there are aspects of computer-mediated communication that are potentially toxic, and it can be argued that the networking sites should be aware of this, and take steps to protect their subscribers from malicious users, and also from their own bad impulses.

My view is that, on the internet as in the rest of life, it is impossible to guarantee a risk-free environment, and probably harmful to try to do so. There should be some technical safeguards, like reliable age-verification, but the most effective protection will come from equipping people to look after themselves when they are surfing the net. Maybe a tutorial on what constitutes functional (and dysfunctional) online behaviour, and the potential for emotional damage, should be compulsory for everyone who signs up for a social networking site.

SLart attack

I remember being a bit worried when Linden Labs announced their crackdown on unauthorised use of their trademarks. Since then though I’ve observed numerous other blogs brazenly flouting the regulations, some, like Your2ndPlace, breaking several rules at once without suffering any consequences, so I figured that LLabs weren’t going to be stupid enough to alienate their user base by suing the very people who were publicising their product.

Once the trademark issue had been raised though, it was only a matter of time before lawyers got involved. I hope that this case will establish that LLabs’ attempt to appropriate two of the commonest word in the English language is doomed to failure.

Bunny worship

Not before time, I’ve worked out how to embed slurl’s in this page, so you can click on places I mention, which will take you to a map of the area at slurl.com, and from there you can teleport into SL, assuming you have your browser set up correctly. (There’s a guide to enabling this in Firefox here).

Continuing my peregrination around the Zygaena Crater, I came across the Church of the Animated Bunny:

animated_bunny02

I can completely understand why someone would go to the bother of creating something like this; it’s not something you would ever see in real life, it’s quite amusing, you can ask your SL friends over to hang out, and people like me might feature it in their blogs.

What puzzles me more is why anyone would take the trouble to recreate a nondescript business plaza like this:

metro_plaza

This is apparently the headquarters of the Metro Corporation, who seem to have some sort of advertising business, though not a terribly successful one, judging by the complete absence of anyone other than me. I did wander around for a while, and I came across a poster that let me teleport to a couple of clothes stores, but there were also a lot of posters that had yet to be rented. Whoever owns this place must be paying quite a bit in land fees (it’s 35008 square metres, which would be $195 a month), and, unless I just happened to be there at an unusually quiet time, making no return at all. (Or maybe a little; I did end up spending L$100 at one of the clothes shops, so I guess Metro will get a cut of that).

Metro do have a plan to drum up some more business; they were advertising for “Personal Assistants to the C-Executives” (plural), to liaise with customers. If it was anything like a real-life sales post that would be a pretty intensive job. I doubt they’ll get many applicants with the salary they are offering of $100 a month (US$, but still).

Virtual misbehaviour

Three stories have caught my attention this week; two tragic, one less so, but still a bit sad.

First, the story of Dave Barmy and Laura Skye, two av’s who met and married in Second Life, before their real-life counterparts did the same. Now they’re getting divorced (in RL), after Laura caught Dave cheating on her in SL. I saw a TV documentary about SL around a year ago which featured the couple, and I remember thinking back then that the marriage looked a bit precarious, based as it was on projections of their idealised partners. Dave apparently can’t see what he did wrong, since there was no real-life infidelity. That would fit with research that shows that women tend to take a dimmer view of such activity than their male partners.

Much darker is the story behind the trial of Lori Drew on charges of conspiracy and computer fraud, which opened on Thursday. These bland charges conceal what Drew is really alleged to have done; driven Megen Meier, a 13 year-old classmate of Drew’s daughter, to suicide, by bullying her via a fake MySpace account. Strip away the new technology and it’s a sadly familiar story; a vulnerable adolescent is overwhelmed by sudden exposure to the reality of just how unpleasantly people can behave towards one another in the adult world, but, if the allegations are upheld, the case will illustrate how computer-mediated communication, stripped as it is of humanising context, can be extraordinarily powerful. The medium disconnects a cyber-bully almost completely from any possibility of empathy with the victim, thus increasing the risk of abusive behaviour. In turn the victim can experience the bully’s aggression in almost pure form, amplifying the damage caused.

To round off a depressing post I’ll note that a Florida teenager has killed himself live on the internet. Reports say that up to 1000 viewers of the website Justin.tv watched as Abraham Biggs lay dying. I have no idea why Abraham felt he had to do what he did, but it may be significant that his death has become noteworthy in a way that, in his mind (we can speculate), his life never could. It raises the question of whether the ease with which private pain can be made public via online outlets like Justin.tv, or YouTube, or indeed WordPress, is a good or a bad thing. I’m sure that for some people it can be a relief to think that someone out there may be able to understand what they are going through, but for others the opportunity to seek validation for what feels like a meaningless existence might push them into extreme behaviour. As for the people who just watched him die without doing anything to help, again the distancing effect of the medium must have transformed what should have struck them as a human tragedy into something that was just another sensation to be consumed.

In the neighbourhood

In another sign, if one were needed, that I am some way away from being sufficiently immersed in Second Life to make this project a success, I completely missed my av’s first birthday at the end of last month. I only noticed when I saw the $72 charge on my credit card statement. I think that’s about the same as I paid last year, though the sterling price has gone up by around 50%, on account of the deteriorating exchange rate. Even so, $6 a month is pretty cheap, and I get $1.20 of it back as my monthly L$ stipend. Not that I ever spend any of it; my current balance is about L$12000

I’ve managed to spend a few hours on the grid this week, and I’ve concentrated on exploring the locality. I hadn’t previously paid any attention to where my land actually was on the SL map, but a little research has shown that it’s on the north-facing slopes of the mountain at the centre of Heterocera Atoll, the second-oldest of the SL mainland continents. The landmass is misnamed, since it’s obvious from the topography that Heterocera is not a coral island, but rather a volcanic formation. The central peak rises to a considerable height, and the rocks that are visible above the tree line appear igneous in nature.  The mountain is topped by a large bowl-shaped  feature, the Zygaena Crater, partially filled by a deep, still lake.

An old stone-paved road runs on the edge of this central lake, and I took a walk around it, stopping now and again to look in at some of the buildings that line the waterfront. The whole place was completely deserted, and the empty stores and houses had an eerie, post-apocalyptic air. In a huge railway terminus rows of clocks counted down the minutes to the arrival of trains that never appeared. A roaring fire burned in the grate of a log cabin that had no other sign of habitation. Neon signs called out to non-existent window-shoppers.

Night fell eventually, and as I stood on the shore looking up at the stars I began to see how people could feel that Second Life might have some sort of reality beyond the monitor screen. I should have more time to spend online over the next month or so, so I’ll try to do my best to get properly obsessed.

I’m waiting for my lich

It’s only been out for a few days, but the latest instalment of World of Warcraft is already proving its addictive potential – some kid in Sweden reportedly had a seizure after 24 hours of uninterrupted play.

I can just about imagine spending a whole day wandering around the pretty, but largely uninhabited, Second Life landscape, but I doubt I’d come across anything that was convulsion-inducingly exciting.

Even so, it seems that my gloomy prognosis for the future of the metaverse was unjustified – virtual worlds like WoW and SL are still making profits, for their owners if not their residents.

The Bedlam factor

I wrote ages ago about the freak-show nature of the auditions for reality shows like X-Factor. I’ve since discovered that those who appear on what purports to be the first round of filtering have actually already been through a selection process, so there is no doubt that the hopeless losers have been deliberately included by the producers for some comic relief.

I was thinking about this after reading the tragic story of Paula Goodspeed, who was found dead in a car parked near American Idol judge Paula Abdul’s home in Los Angeles, apparently a victim of suicide. Ms Goodspeed had reportedly auditioned for the US talent contest in 2006, and had not gone down well with the panel, to put it mildly. (No doubt the clip is a favourite on YouTube right now, but I don’t feel like searching for it).

It is of course folly to speculate on someone’s state of mind when all one has to go on are reports in the popular media which vary greatly in detail and luridness, and I suspect that there were other, more personal, reasons for Ms Goodspeed’s actions that were more significant than what happened on a TV show years ago, but even so it does raise questions about the exploitative nature of some of what passes for entertainment these days, and the potential human cost for those who submit themselves to the reality TV industry.