What’s up

M Linden has a “What’s ahead in 2010?” post over at the official SL blog site, and, as one might expect, it’s the usual “bigger, better, faster, more” stuff. What’s interesting is that amongst the questionable self-congratulation (the adult content changes were a big success apparently) and the borderline-delusional optimism (“Second Life [will become] a standard in business, education and government”) there isn’t a single word about introducing more democracy into the user experience.

This seems a strange omission, given that the Lindens are always keen to make out that the Second Life grid is just like a real country, with lots of landmass, millions of residents, and the GDP of Guinea-Bissau. They’re content to impose taxation, in the form of subscription charges, tier payments and the cut they take from L$ transactions, but representation is clearly not on the agenda.

Are we going to let them get away with this? Or are we going to draw up our own revolutionary roadmap? Watch this space.

[When I was composing this post in my head I was thinking that Bigger, Better, Faster, More! was the title of an album by The Sugarcubes, but I had it mixed up with Here Today, Tomorrow Next Week!; BBFM! is by the rather lamer 4 Non Blondes. Yet another sign that my brain is slowing up as the years pass by. Still, the lyrics of 4NB’s big hit are at least tangentially relevant.]

Bonfire of the Inanities

Blog-cataloguing website Technorati overhauled its database last month, purging tens of millions of spam blogs which had been making a mockery of their ranking numbers. Unfortunately there seems to have been a fair bit of collateral damage in this operation, as the internet has resounded with the protests of outraged bloggers who have seen their cherished writing projects disappear from the index. I am sad to say that Second Life Shrink was among the casualties; it is no longer possible to check how much authority we have, or see where we rank in the world wide web. Which is just as well probably, since the last time I looked the answers were “not much” and “way down”. (I never really understood how the Technorati ranking worked anyhow, since over the years our place has varied from below 5 million to inside the top half million, while all the time we have been turning out more or less the same rubbish, to more or less general indifference).

I does make me reflect on why I bother to blog at all, especially about something as unimportant as a minority-interest computer fantasy world. I think it’s the very inconsequentiality of the topic that that makes it attractive. It feels good to have strong opinions, because it sustains the illusion that one’s thoughts might actually matter in the grand scheme of things, rather than just being transient chemical reactions in the nervous tissue of a barely sentient creature in one obscure corner of an essentially chaotic cosmos. Strong opinions about important things are risky though; someone else might strongly disagree with you, raising the threat of unrestrained violence, or at least social awkwardness. Much better to confine one’s pontificating to subjects that no one really cares about; whatever I write about, say, IP rights in virtual worlds, I can be fairly sure that, in the unlikely event that anyone is paying attention, they won’t be upset to a degree that they will want to come round to my house and have a fight about it.

Even when I offer my random thoughts about things that might actually be relevant to everyday life, like politics or economics, I know that I’m not going to encounter any serious disagreement, because my voice will be lost in the general hubbub of subjectivity that is the blogosphere. There is no vehicle better than a blog for sounding off without having to think about how others might interpret or respond to your comments. The promise of Web 2.0 – that it would facilitate intellectual interactivity on a global scale – is in danger of being lost, as we bloggers use the medium to reinforce our own preconceptions instead of opening up to the ideas of others. (I’ll stop there before I prove my argument by descending into completely solipsistic nonsense).

Anyway, I’m going to try to re-register with Technorati, since I need to feed my obsession with blog statistics. Our content may be getting a boost soon – our art correspondent Olivia is back at work, and has promised me an article before the end of the month – and I wouldn’t want to miss the increased authority her erudite commentary will undoubtedly bring us.

[I was going to link to a video of the Austin Lounge Lizards performing their track “Bonfire of the Inanities”, but YouTube has failed me, so here’s another of their numbers, “Jesus Loves Me But He Can’t Stand You”.]

Waiting at the Berlin Wall

It’s 20 years to the day since the fall, literal and figurative, of the Berlin Wall, an event that at the time was astonishing in its rapidity, and seems no less so two decades later. In retrospect it is easy to say that it was inevitable that the exhausted regimes of Eastern Europe would topple under the twin stresses of Western economic dominance and popular discontent, but even at the end of the 80’s the Cold War was such a dominant fact of everyday life that its abrupt, and relatively peaceful, conclusion came as a shock.

I identify myself politically as a communist, so you could be forgiven for thinking that I would look back on the events in Berlin with regret, but I belong to that tradition of the British left which can loosely be described as “Trotskyist“, so I was as happy as anyone (apart from the inhabitants of Eastern Europe obviously) to see the bureaucratic Stalinist regimes of Moscow and its allies disappear into the pages of history. What was disappointing was that they had been brought low not by the renewal of revolutionary ideals that we had anticipated, but by being outperformed by the western economic model (we had anticipated this too, just not so soon, or so suddenly).

It’s fair to say that the demise of the Soviet Union had an enervating effect even on us leftists who were actually its deadliest ideological enemies, since it heralded a period of capitalist triumphalism that is beginning to falter only now (at least in the West; in the developing world communism has remained influential). That said, the existence of the obviously repressive Soviet bloc was always a dead weight around the neck of the left, forcing us to spend time thinking about the nature of the deformed workers’ state that would have been better spent working on more pressing issues, and its collapse has ultimately proved liberating for progressive movements in Europe. (Of course the local difficulty we suffered pales into insignificance beside the blighted lives of millions of workers who actually had to survive under “socialism in one country”). The story of the degeneration of the high ideals of the Bolshevik revolution is one of a missed opportunity to build a better future, and one we must learn from, as the world once again urgently needs an alternative to the bankruptcy of capitalism.

There’s a reconstruction of the Wall on the grid, with details of its history, including the iconic Checkpoint Charlie:

berlinwall01

Perfect if you don’t want a holiday in the sun.

Feel Good Hit of the Autumn

It’s a couple of years now since I added “go to the Burning Man Festival” to the long list of ambitions that I am destined never to fulfil, alongside “play in a rock band”, “run for President” and “make a living from blogging”. It may be for the best, since I’ve heard that it’s not as good as it used to be. If I ever did go I would probably just accelerate the rot, since I would be there purely to consume the spectacle rather than contribute to the creativity – though if anyone pulled me up for that I guess I could argue that all aesthetic endeavour is the result of the interaction between artist and audience, assuming that I could summon up the energy to make such a case after a few days wandering around stoned in the hot sun, gawping at the freaks.

Legend has it that Philip Rosedale was inspired to create Second Life after a trip to Burning Man in 1999. The man himself has debunked this, but there are interesting parallels between the way that die-hard burners complain that the festival has lost its way, and the general feeling among long-time SL residents that things aren’t the way they were, and are only going to get worse. Philip sort of addresses the question in this post, (which in summary says that what we have now in SL is terribly precious, but in order to move on everything has to be renewed), but his subsequent departure from day-to-day management at Linden Lab can only serve to deepen anxiety about where Second Life is headed.

Anyway, in lieu of actually making the effort to haul my bod up to the Nevada desert, I thought it would be cool to take in this year’s Burning Life. I had heard how great the event had been in the past of course, but I have to admit that I was expecting to be thouroughly underwhelmed.

I’m happy to say that my cynicism was entirely misplaced; I ended up spending about ten times as long as I had planned exploring the many and varied installations dotted around the virtual playa, and still had the feeling that I had barely scratched the surface. For the first time in ages I felt a real sense of the creative possibilities offered by Second Life, unsullied by the crass commercialism that too often clouds the grid experience.

The best part though was that there were other people around; friendly people who were willing to exchange opinions about the art and the music, or just have a chat. I know that Burning Life isn’t unique in that regard, but it is unusual to have so many agreeable types gathered together in such a small area.

After a couple of hours I was in such a good mood that even the drawbacks of the platform started to seem strangely endearing. The latest iteration of the SL viewer is far too heavy for my elderly box, obliging me to run it at the lowest graphics setting to avoid the sensation of wading through treacle. The short draw distance meant that each new installation loomed up in front of me as if emerging from a dust storm, greatly enhancing the verisimilitude of the experience.

If there was a disappointing aspect it was the music; in my imagination Burning Man is always soundtracked by Queens of the Stone Age, but try as I might I couldn’t find any robot rock on the many stages scattered around the site. Maybe I should rectify that next year with my own build.

I took lots of snapshots of the festival, but due to the aforementioned graphic limitations most of them are pretty poor; have a look at the Burning Life Flickr stream instead.

Sadly, due to my tragic inability to understand the relationship between SLT and GMT I missed the climatic burning of the Man by twelve hours:

burninglife01

There’s always next year I guess…

Ladies and Gentlemen We Are Floating in Space

I logged on to the grid for the first time in ages last week, only to find that my entire inventory had been rendered inaccessible for some reason. This included all my shapes and skins, with the result that my avatar took on an elemental form:

blob01

I thought this looked pretty cool, like William Hurt when he has spent too much time tripping in the flotation tank in Altered States.

Two things had changed since my last visit; the adult content filtering regulations had gone into effect, and I had finally got around to upgrading my viewer from the Linux alpha build that I’d been using for the last couple of years. I figured that one or other, or perhaps both, of these had nixed my content – not, I hasten to add, because it was particularly risqué, but because it was all old stuff, and I thought it was maybe unverified or something. This turned out to be an unnecessarily paranoid interpretation of events, since when I looked today everything was back to normal, there having been some sort of “Asset Server Issue”, according to the grid status report.

Anyway, I was glad to be reminded of Altered States, one of my all-time favourite stoner movies. John Lilly, on whose experiences the film is loosely based, is a hero of sorts to me – his work on altered states of consciousness during sensory isolation (he invented the flotation tank for this purpose) is very interesting, his later fascination with talking to dolphins perhaps less so.

Thus inspired I hit Xstreet to see if I could pick up a flotation tank for my apartment, but the closest I could find was this sci-fi style healing tank (L$200 from A’den Technologies):

flotation01

There wasn’t any sensory deprivation, but it was restful to bob up and down, listening to some suitable mood music.

The killer awoke before dawn

I’ve been caught up with work and social engagements recently, and so completely missed the latest big Second Life story; Stroker Serpentine’s lawsuit against Linden Lab over the thorny issue of IP rights, and the Lindens’ efforts, or lack thereof, to protect them.

The details of the case, and its merits, have been well covered in the Alphaville Herald and New World Notes, and there’s no shortage of comment around the SL blogosphere (like here, here and here). In such circumstances any opinion I care to offer is bound to be superfluous, as well as being thoroughly uninformative, seeing as how I have no knowledge whatsoever of contract and copyright law as it is applied in the state of California. But what kind of blogger would I be if I let ignorance of the topic or fear of repetition stand in the way of weighing in with my two cents worth?

Everyone agrees that content theft is an issue; Stroker’s case revolves around the question of whether the Lindens are mere providers of the framework in which the criminality occurs, and thus not responsible for it, or if the fact that the Lab profits from copyright infringement by collecting dues from the malefactors makes it part of the evil enterprise. The precedent that is being quoted is the case of Louis Vuitton Malletier, S.A., v. Akanoc Solutions, Inc., et al., where the luxury goods maker was awarded $32 million damages against a firm that hosted websites selling counterfeit Vuitton items. The Taser case seems relevant too, as well as the Lab’s previous actions in banning in-world gambling and banking, which presumably stemmed from a realisation that the US Department of Justice was likely to regard hosting illegal activity as an offence in itself.

The Lindens’ defence will probably rest on the “safe harbor” provision of the DMCA, but they may be on shaky ground there, since any claim to be at one remove from the murky business of SL commerce would be rather undermined by their ownership of XStreet, and their record of assisting aggrieved creatives with DMCA filings is allegedly very poor. There is some speculation that the Second Life Terms of Service, specifically the sections prohibiting residents from suing the Lindens, might be the Lab’s get-out-of-jail card, but it seems unlikely that any court would enforce a contract containing such obviously unfair terms.

All these legal questions are mildly diverting, but what is much more interesting is the underlying psychology. It reminds me of a gritty crime movie, the part where the heist has gone wrong and the thieves have started to fall out. One can only imagine that Stroker’s sex-bed business must have hit the skids before he would pursue the nuclear option of suing the Lindens. I’ve no doubt that having his designs ripped off has at least partially contributed to this, but I suspect that the inherent limitations of the virtual economy (which we’ve previously discussed here and here) have had a more significant impact.

It feels as if there is more to this than mere financial considerations though. What Stroker and other designers want is not just money, but respect, due acknowledgement of their creative talents. Unfortunately, outside of a small subsection of the SL population, being a virtual clothes/hair/whatever producer just doesn’t count for very much, in terms of cash or kudos. This may or may not be unfair (I tend to think it is some way off being the worst injustice in the world), but it’s a fact, and no amount of complaining on the internet or suing Linden Lab is going to change it.

Looking at it more analytically, there also seems to be an Oedipal theme to this lawsuit. By all accounts Stroker was a Joe-the-plumber type before Second Life gave him the chance to reinvent himself as a virtual pornography mogul; it seems ungrateful, to say the least, that he should set in train a process that could theoretically ruin the company that made his good fortune possible. The Lab may have begat Stroker, but he has good reason to think that he is not Philip’s favourite son; the sex business of which Stroker is the most prominent public face is often cited as the biggest threat to the Lindens’ future prosperity. Stroker would not have to be particularly paranoid to see the regulation of adult content on the grid as an attempt to castrate him (figuratively and literally; ridding SL of penises seems to be one of the prime objectives of the new rules). Perhaps the case represents Stroker’s unconscious desire to kill his virtual father before he himself is annihilated by paternal rage.

What would be the most desirable, or least undesirable, outcome of the case? Should Stroker prevail it would surely be a Pyrrhic victory. The suit is a class action, so every frustrated shopkeeper who ever had a texture pilfered would be able to jump on the bandwagon, exposing the Lindens to potentially unlimited liability. Even if this doomsday scenario didn’t come to pass, an adverse judgement would force the Lab to radically change the Second Life retailing landscape, probably by introducing some sort of merchant registration and approval system, shutting out the small scale entrepreneurs who are, everyone says, the lifeblood of SL creativity.

And what if Stroker loses? There has been the usual Atlas Shrugged-style posturing from various bloggers, with talk of how an exodus of talent will leave the rest of us wailing and gnashing our teeth, bereft of prim hair and erotic animations. In reality, of course, little would change, since any designers who did flounce out would be quickly replaced by others with equal skill and a rather more realistic estimation of the value society places on virtual creativity. It would be for the best in the long run, since Second Life can only benefit from a population that is more interested in enriching the collective experience than amassing personal wealth.

So I’m hoping that the case goes to court, and that Stroker loses. I doubt that this will happen though; the Lindens’ corporate lawyers will want to avoid the uncertainty of going to trial, and will push for a settlement, which I suspect is what Stroker has had in mind from the start. Even if they don’t admit liability the Lab will have to introduce more regulation to avoid facing similar actions in the future, and the nature of Second Life will change forever.

Whatever happens, it feels like a chapter, if not the whole book, is drawing to a close.

It’s the end of our elaborate plans…

Learn to forget

I heard something or other about Twitter this week, I can’t recall exactly what. Maybe if I watch some YouTube it’ll come back to me…

I want to spin my little watch right before your eyes

My Twitter feed is gradually accumulating a small band of adherents, all of whom, I am sure, are keen to digest my scintillating prose, rather than just following people at random as part of a Twitter-spam operation or SEO scam.

Quimbe, one of my new buddies, has been especially keen to share with me an amazing opportunity he has unearthed. Do I want to ” Discover A Rebel Psychiatrist’s Amazing Secret?” One that will let me “Put People Under Your Control Quickly & Easily … and Get Them to Do Anything You Want?” Well, who doesn’t? This arcane knowledge can be mine for only $197, thanks to the amazing generosity of master hypnotist Igor Ledochowski.

Actually, what Igor is peddling is not particularly new, drawing as it does on the work of the fairly well-known American psychiatrist Milton Erickson, pioneer of hypnotherapy back in the ’50’s. Erikson had a somewhat idiosyncratic concept of the unconscious as an entity whose therapeutic power could be tapped by entering into a hypnotic trance, which he famously could induce in a subject using only his secret handshake. Erikson’s ideas were always on the fringe of respectability, and his modern-day followers, most notably practitioners of Neuro-linguistic programming, which draws heavily on his work, are largely confined to the life-coaching and self-improvement industries.

Igor may not have much clinical credibility, but he does show some appreciation of modern business trends. He used to charge thousands of dollars for his seminars (he says), but there was a physical limit on how many of these he could do, and also a small pool of potential customers, for whose attention he had to compete with all the other gurus out there. With the advent of digital distribution channels he has been able to benefit from a new, and much more lucrative, revenue model – mass circulation and (relatively) micro-payment.

All this came to mind today when I read about the travails of the Second Life music scene. Apparently musicians and venue owners are struggling to get audiences to pay anything at all for their live music experience. Mankind Tracer, alter-ego of musician Seth Regan, is proposing that venues start charging a cover, and he feels that L$500 would be about right for one of his performances, though comments on the thread suggest that people think this would be too much for the market to bear.

My first thought was that if punters won’t pay US$2 to see your band then you probably need to practice a bit more. I’m not out much these days, but back when I was an avid gig-goer I would regularly pay US$10 or more to get into a club without even knowing who was playing. I guess the difference is that in real life even if the band sucks you can still have a good time, because you are in a bar, with your friends, but in SL if the act is no good then the night is a washout.

Even if we take the stinginess of virtual audiences as a given, it should still be possible to make good money if you put on show that is good enough to draw a big crowd. If you played to ten thousand people you’d still do OK even if 90% of them paid nothing at all and the rest coughed up a dollar apiece, and even better if you dropped the suggested tip to 25c and half of them put their hands in their pockets.

The problem is that this mass-audience/micro-payment plan requires a scalability that Second Life currently does not provide. Full sims can theoretically support up to 100 avatars, though on the rare occasions when I’ve been somewhere with more than a couple of dozen or so other people (which have all been music events, interestingly) the experience has not been particularly enjoyable. So even if your band could pull in a five-figure crowd (which is not entirely unrealistic, given the potential world-wide reach), the sim would crash long before you started making money.

Blue Mars, which has (finally) gone into public beta this month, promises the capacity that could make this model work. If that turns out to be true, virtual musicians on that platform might get the rewards they deserve.

There are certainly some bands I’d pay L$500 to virtually see…

Zombie Bites

Further to the mathematical analysis of zombie infestation, here’s some more undead-themed academic enquiry:

Dr. Steven C. Schlozman, assistant professor of psychiatry at Harvard Medical School, has written a paper on zombie neurobiology. It turns out that zombies have exactly the brain lesions one would expect in an ataxic, insatiable cannibal with impulse-control problems and poor social skills – underactive frontal lobes, a dysfunctional anterior cingulate cortex, cerebellar/basal ganglia problems and a misfiring hypothalamus.

Some time ago I offered a brief psychoanalytic interpretation of zombie-phobia; for more in this vein read “Saving Ourselves: Psychoanalytic Investigation of Resident Evil and Silent Hill by Marc C. Santos and Sarah White. Through a Lacanian deconstruction of the games’ dynamic the paper analyses the role of the player/avatar in maintaining symbolic order in the face of the “impossible, cataclysmic infinity of existence”, represented by the zombies, with their “near-sexual drive for consumption a constant reminder of the discursive construction of our own desire”. The authors conclude that “Resident Evil establishes a more conservative (Freudian) position that Silent Hill playfully (Lacanian-ly) problematizes”

There is more psychoanalytically-informed zombie literature around than you might think – “Zombie Trouble: A Propaedeutic On Ideological Subjectification and the Unconscious”, for example, or “Legacies of Plague in Literature, Theory and Film”. If you like all this undead-psychoanalysis stuff, why not make your own Zombie Freud?

Canadian anthropologist and ethnobotanist Wade Davis wrote about his experiences with the Vodou practitioners of Haiti in his 1985 book The Serpent and the Rainbow. Davis’ theory that zombies are created using a powder containing, among other things, tetrodotoxin is not widely accepted, but his account of the hidden power structures of the Vodoun secret societies is certainly fascinating.

Columbia College in Chicago runs a course on “Zombies in Popular Media“; the reading/screening list is a good starting point for further zombie study.

And finally – Let me tell you ’bout the way she looked…

Fly me to the moon

40 years ago today Neil Armstrong became the first man to set foot upon the moon. I was alive at the time, but too young to have any memories of the actual event. I do remember that when I was growing up in the ’70’s, watching TV shows like UFO and Space:1999, reading comics like 2000AD and lots of pulpy sci-fi novels (The Moon is a Harsh Mistress by Robert Heinlein is one that especially sticks in my mind), and of course seeing Star Wars at the cinema, I just took it for granted that by the time I was an adult there would be widely-available space travel, permanent bases on the moon and regular trips to Mars and beyond.

Whole books have been written about my generation’s disappointment when these visions of the 21st Century failed to materialise. What we got was the internet, with virtual worlds to explore instead of alien planets. It is possible to visit a the SL version of Tranquility Base:

moon01

and numerous other lunar-themed sims, like this somewhat gloomy moonbase:

moon02

or this rather cooler one:

moon03

but I can’t help feeling a bit cheated.

The disillusionment isn’t just a generational thing though. It reflects my internal dissatisfaction with the course that my life has taken, as I age and am forced to acknowledge that there are some opportunities that will never come my way. It’s not that I’m unhappy with the decisions that I have taken over the years, just that every path that one chooses means leaving many more untrodden.

And anyway, I’m still hopeful that NASA will get their act together and make space travel available to the masses before I die. I just want to see what spring is like on Jupiter and Mars