Second Life, with graphics, on the iPhone?
February 6, 2010 6 Comments
I’ve had the Touch Life app on my iPhone for a while, though I tend not to use it much, since not being able to move around (apart from teleporting) or see what is around you (apart from a map view) means you don’t get anything like the full SL experience.
Step 1: Log into Touch Life and teleport to where you want to go. Note the region and the coordinates. Log out.
Step 2: Launch Safari and go to the Peek360 page. Enter the coordinates noted above, and your email address. Note the estimate that is given for when your image will be ready (from 4 to 30 minutes the times I did it).
Step 3: Log back in to Touch Life (if you want to be in the picture), then wait for the period mentioned above. Log out.
Step 4: Check for the email from Peek360, and follow the link to the picture taken by the bot they sent to the coordinates you gave.
The rather disappointing result of this cumbersome process can be seen below:
(In the spirit of this experiment I posted this with the WordPress iPhone app, and I don’t know how to rotate the screenshot.)
Not quite a killer app then. It might work better on a device that allowed multiple processes, and ran flash.
If I was smart enough I could probably set my desktop to log in to SL, then feed screenshots to a web page that I could access with my iPhone, with some sort of remote-access facility to allow me to control the viewer. The frame rate would have to be pretty slow, but it should be playable.
[Update: someone already did this of course, two years ago in fact.]