Furry traversing
May 2, 2020 Leave a comment
As we enter another month of lockdown, with the majority of the population still sundered from friends and family, there comes news that increasing numbers of people have been signing up to a virtual world, where they can customise their avatar, decorate their homes, craft their own clothing, and experience the social contact that has been denied them in these difficult times, recreating all sorts of communal gatherings, including weddings. All this has drawn the attention of big brands, who are rushing to establish a presence in the metaverse.
This story might sound familiar to readers who have been around since the early days of this blog. However the virtual world in question is not Second Life, but New Horizons, the latest instalment of Nintendo’s Animal Crossing franchise.
ACNH does have some things in common with SL – a non-linear structure, user-generated content, and an emphasis on social interaction – but also some key features that have helped propel it beyond being a niche interest, like the easy-to-grasp user interface, the cute graphic design, and the highly-regulated family-friendly ambience. Its biggest advantage though is that it can be accessed on a relatively low-cost console, or on mobile devices using the NookLink app, instead of forcing would-be residents to shell out for a PC with a high-end graphics card.
Linden Labs’ persistent failure to produce an iPhone or Android app has always puzzled me. It’s clearly technically possible – there are plenty of graphically-intensive mobile games around, and a third-party viewer was available for Android for a while – and even if the smartphone client didn’t have all the bells and whistles of the desktop viewer it would still be enough to keep more casual residents engaged. I suspect it has something to do with the somewhat extortionate revenue-sharing terms that both Apple and Google apply to their respective app stores, but other developers seem to be able to make money in that market, so I don’t see why an SL app wouldn’t be viable. If one existed it might give ACNH a run for its money, particularly among more mature demographics.
Perhaps though the real problem has been one of timing. If current events had unfolded back in 2006, then SL might have been well-positioned to meet the demand for a virtual social hub, and could even have cornered the market for remote business meetings. As it is, a combination of the ubiquity of smartphones, the popularity of social media, and much-improved video-call technology has left the erstwhile pioneer nothing but a cautionary footnote in metaversal history. Sometimes it’s possible to be too far ahead of your time.