More on the economy

Further to my last post, although the Second Life introductory pages claim that “thousands of residents are making part or all of their real life income from their Second Life Businesses”, their own statistics put this into perspective. In the month just past, out of 987,958 residents who logged in, 49,156 had a positive cashflow, but only 950 made more than US$1000, and a mere 157 took home over US$5000. 24,132 residents earned less than US$10, which I guess is part of their income, but about as big a part as the money they find down the back of the sofa.

There just isn’t enough big spending going on. The total transaction count for October might be an impressive 7,880,293, but 94% of those deals were worth less than US$2, or the price of a (cheap) cup of coffee. Only 101 trades topped US$2000, in an economy with nearly a million residents. That’s like a hundred used car sales being the most notable economic activity in a city the size of San Francisco.

I’m going on a bit about this, because I’m interested in the idea that it is possible to slip the chains of the dull everyday world and prosper purely through virtual activity. It has an almost religious quality to it. I’d like to meet some people who truly believe, to see what sets them apart from sceptics like myself, and to find out how they deal with the disappointments they must experience.

Working for the Linden Dollar

It may be a slightly unfair to describe Second Life as a community of people who are trying to make a living by the precarious business of buying each other’s fetish gear, but I’m struggling to see how anybody could hope to make any serious money from in-world commerce. At the current exchange rate (US$1 = L$250) a business would have to be taking in nearly L$300,000 a month to pay its owner the full-time minimum wage, and it would need an annual turnover of tens of millions of Linden dollars to match a professional salary. Fashion items seem to be retailing at anything between L$50 and L$500, so a store would have to sell a lot of shoes to turn a decent profit. It’s true that design and manufacturing costs are practically zero, and retail overheads are low, but that just means that there are effectively no barriers to getting into the market, ensuring plenty of competition and undermining prices. There are thousands of shops offering wares of various types, and every one I have visited so far has offered goods that are rarely distinctive and usually ugly, and has been completely deserted.

Despite this I regularly read stories in the popular media featuring people who claim to be making their livelihood by selling virtual clothes, or shoes, or jewellery, or something, in Second Life. I could just about believe that it was possible to make some money if you had a unique product that could command a premium price – music is probably the best example, possibly art, maybe quality branded clothing if you could deter counterfeiting – but not a decent living, and not by selling the cheap crap that fills most of the stores. I can only conclude that these tales are based on wishful thinking, or perhaps are fabricated with the intention of boosting the virtual land market.

Real-estate speculation might seem a more promising route to riches, but most land packages seems to be on offer for under L$1000 (about US$4), and no one is going to become a virtual Donald Trump doing nickel and dime deals like that. Anyway there is always the risk that your investment could be seriously diluted if Linden Labs decide to plug in a few new servers and create new tranches of land overnight.

So that just leaves the personal services industry, especially that mainstay of online commerce, adult-themed entertainment. There are more than a few strip clubs dotted around the grid, but the few I visited (strictly for research purposes of course) aren’t charging enough to make them lucrative enterprises, even if they can attract the punters, which, when I was there, they were failing to do. I can see a couple of possible flaws in the business model anyway. The level of detail in Second Life, while impressive, is a long way short of photo-realism, and in an industry where image quality is crucial, that makes it hard to compete with established media, let alone real-life venues. The possibilities for interaction and a personalised experience, and the anonymity, might make up for this a bit I guess. The really big problem though is that there are plenty of people around who are more than willing to give the product away for free, so I can’t see why anyone would feel the need to pay for it.

These are first impressions of course. Maybe I’m just too old-fashioned in my outlook, and I’m not really understanding the new paradigm of the Second Life economy. There might be some way to make good money on the grid that I’m overlooking. I’ll try to keep an open mind, but I won’t be quitting my day job any time soon.

Screams from a mall

Maybe it’s because I’ve spent most of my time looking for some new clothes, but so far my experience of Second Life is just like wandering around a big, deserted shopping mall. I keep expecting a zombie to lunge out and bite my leg. Maybe I’m going to the wrong places, but practically all the stores seem to be catering exclusively for young women, specifically young women who don’t feel the cold. All I’m looking for is some elasticated slacks, a nice cardigan, some comfy loafers, you know, middle-aged guy stuff. I guess I’ll have to keep searching.

Stranger in a strange land

I’ve spent several hours wandering around the Second Life landscape over the last few days, and a couple of things have become clear to me.

The first is that the interface has a steep learning curve. I know that it has probably been designed for younger and more plastic minds than mine, but even so it is still insanely complicated. I haven’t really got the hang of moving around without banging into things and falling down hillsides yet, which must make me look pretty uncool, and certainly makes me too conscious of my newbie status to try interacting with anyone. I have managed to customise my virtual appearance, but only to the extent of trading my generic white shirt for a green one. I’m clearly going to have to devote a considerable period of in-world time to acclimatisation, and since I have at most four (discontinuous) real-time hours to spend on this per week it’s going to be while before I’ll be able to call myself a naturalised resident.

The second thing I have realised is that my original ambition for this blog is completely unachievable. In my first post I said that “my intention is … to wander around … Second Life and report back on what I find, enlightening readers with erudite comments on the interaction that occurs there.” Even a brief visit to the grid has made me aware that that plan is about as realistic as saying “Hey, I’ve just heard about this country called Argentina. I’m going to go over there for the weekend, then come back and write the definitive book all about it.” The subject matter is much too big and complicated, and anyway better people than me are already working on it.

I’m not too discouraged though. Second Life has permeated mainstream culture sufficiently for it to have become the generic term for virtual interaction, and the interest in it can only grow. At the moment its main role is to act as a hook upon which lazy journalists can hang horror stories about whatever moral panic is currently exercising the public mind, in much the way that comic books, video nasties and Beavis & Butthead have been blamed for the corruption of previous generations, but I’m sure it won’t be long before less prurient curiosity about how social relations function in a virtual environment moves beyond academia and into popular consciousness. That should create a publishing niche for the sort of stuff I want to write, but failing that I can always turn out articles on online deviance, the demand for which I’m sure is inexhaustible.

It works

Rather remarkably, it all seems to be functioning perfectly. I had been anticipating several hours of tweaking before the client would work, but it fired up first time.

I’m still blundering around the orientation section, but, all going well, I should have some pictures to post before long.

Ready to go

I guess it was inevitable that I would follow up a post about slacking with a month-long silence, but my inactivity hasn’t been born of pure idleness. The amount of time I have to spend in front of a computer screen is limited, and for the last few weeks I’ve been concentrating on upgrading my machine to the Second Life specifications.

Putting in the hardware didn’t take too much time. I’m usually fairly relaxed about handling computer components, since my experience is that all the stuff you read about circuit boards being exquisitely sensitive to static is nonsense. Even so, I always feel a bit tense when I hit the power switch after messing around with the motherboard, and this time it seemed that my apprehension was justified, since the machine responded with nothing but the plaintive bleeps of the BIOS error signal.

I soon tracked down the problem though – incompatible memory. I had meant to buy PC133 DIMMs, but had made the mistake of having a few drinks before going on eBay, and carelessly bidding for PC100 modules instead. (I had noticed this about 1 second after hitting the “bid” button, leaving me hoping that someone would outbid me in the last few seconds, like they always do when it’s something that I want, but no luck). Once glance at the motherboard documentation would have told me that PC100 memory wasn’t going to work, but I was in too much of a hurry to bother with that.

Once I had the hardware sorted out I moved on to installing the new OS. I’ve been using the Mandrake/Mandriva distro ever since I started with Linux a few years ago, and have always found it straightforward and reliable, so I decided to go for their latest release. Mandriva, like most of the desktop-oriented distros nowadays, comes in a “live” version that runs from the CD, so I was able to confirm that it would work with my new hardware before I put anything on the hard drive. I’ve installed a few different Linux distros on various laptops and desktops now, and always found it much easier than installing Windows, though to be fair the last Microsoft product that I tried installing from scratch was Windows 98, so more recent versions might be better.

So, hardware sorted, OS installed, GUI (Gnome) configured, latest version of the Second Life Linux client downloaded – I’m all ready to go. I have a couple of hours spare, so I’m going to try it out right now – watch this space to see how I get on.

Elevate me later

There was a brief period in the early 1990’s when I felt that I was just ahead of the curve, culture-wise. My habitual approach to life – a mix of unfocussed ambition, vague dissatisfaction and general underachievement – was given a label, and for a while it seemed as if I was where it was at. I was a slacker, part of what might have become a movement if it had got its act together. Once it was identified though, slacking started to become hard work. It wasn’t enough any more to spend your free time getting stoned, reading comic books and listening to Pavement records; you had to consciously cultivate some sort of lifestyle. Ultimately it all became commodified, just like every other strand of youth culture. There wasn’t much resistance to this process, which was inevitable I suppose, since the essence of slackerdom (for me anyhow) is that feeling that there is something wrong with your life, or the scene, or the government or something, but you can’t quite be bothered to find out exactly what it is, let alone do something about it. Or maybe that’s not it. Whatever.

Anyway, I was thinking about this while doing some half-hearted research into the whole social-networking phenomenon, and more specifically into Facebook. I knew that this wasn’t exactly bleeding-edge stuff, but I didn’t realise quite how lame and dated any post on the subject would look until I saw that even the Daily Telegraph had already printed dozens of articles about it.

I suppose I can take some comfort from the knowledge that this blog is proof that I haven’t sold out that underachieving slacker ethos.

On the Game Grid

Flicking through the TV channels the other night I came across an airing of the sci-fi classic Tron. Watching it reminded me how immensely excited I had been when it first came out in 1982.

Back then I had a subscription to OMNI magazine, which had run a big feature on the movie ahead of its US release, making it look just about the coolest thing ever. In those days, before the studios got paranoid about piracy, there used to be a much longer gap between a film’s premiere in the States and its worldwide distribution than is customary now, so by the time Tron finally hit my hometown I was in a state of advanced anticipation. I queued to get a ticket for the opening night, lured by the promise of a heavily-hyped laser show, playing in lieu of a supporting feature, which duly blew my mind, despite consisting in its entirety of nothing more spectacular than a small green dot tracing out simple geometric patterns.

With all this build-up the film itself was at risk of being a major anticlimax, but it lived up to all my expectations. The clean lines and blocky aesthetic of the virtual world looked exactly like I imagined the inside of a computer would appear, and the real-life sequences that book-ended the story were quite appealing too. A world where a guy could be popular by virtue of knowing how to operate a computer seemed, to my teenage mind, to be a pretty neat place to live. True enough the hero, Kevin Flynn, had seen his attractive blonde girlfriend leave him due to his obsession with video games, but he didn’t seem too perturbed by this (probably because he looked like a young Jeff Bridges) and anyway she had dumped him for an even bigger nerd, which was a reassuringly life-affirming message at that point in my social development.

(Interestingly, having played my teenage role-model in Tron, Jeff Bridges went on to portray my adult ideal in The Big Lebowski, but that’s another story).

I’ve seen Tron a few times on the small screen since then, and I think that it still stands up fairly well. The angular virtual landscape, which makes a virtue of its artificiality, appeals to me more than the faux-reality of modern online worlds. The plot, an archetypal heroic quest, is presented with brutal efficiency, compressing into 96 minutes a story arc that The Lord of the Rings stretched out over three interminable instalments. And it teaches an important life-lesson – if you’re engaged in an epic struggle with a malevolently sentient computer, take care not to sit at a desk right in front of a huge matter-disintegrating laser controlled by said computer.

This blog is in grave danger of turning into an Abe Simpson-style nostalgia-fest, but just in time I have received a large package from Amazon containing my new graphics card, which, assuming I can get it working, will finally let me get into Second Life, and get this project back on-topic.

Attack of the Mutant Space Zombies

I was quite alarmed when I read this story from Peru today. A meteorite falls to earth and hundreds fall ill; how long before the alien virus (for that is what it surely is) starts turning people into crazed mutant zombies? Sure, Peru seems like a long way away, but this kind of infection tends to have an unpredictable incubation period, so there are probably already symptomless carriers spreading the contagion. We’ll see cases in Lima, then fleeing tourists will take it to North America, and from there it will go global.

Like most municipalities, my home town is woefully unprepared for mass zombie attack. I can only hope that, faced with a rising tide of the undead, the authorities will relax our strict gun-control laws, and issue firearms to surviving citizens. Based on extensive experience of playing Doom and Resident Evil, I would favour a pump-action shotgun, though I guess a good 9mm pistol would do, so long as it had a 25-shot magazine, since zombies can usually take a few bullets before they go down. The whole situation is likely to be fairly chaotic, so I think I could depend on finding plenty of ammunition just lying around.

I’m probably more prepared for this sort of emergency than most people, having suffered from zombie-phobia since childhood. As phobias go, it’s quite a good one to have, since it doesn’t really impact much on my day-to-day life, and an extreme aversion to animated corpses is likely to be quite adaptive once the damned start wandering the earth, feasting on the flesh of the living.

I can trace my fear of zombies back to my first viewing of George Romero’s Dawn of the Dead, when I was in my early teens. I’ve seen the film several times since then, and while I can appreciate Romero’s sly critique of consumer culture, my visceral reaction is still “Arrrgh!! – Zombies!!”.

My condition seems to be getting worse as the years go by. I haven’t been able to see any of the more recent zombie flicks, like 28 Days After or Shaun of the Dead, and I’ve had to give up playing zombie-themed video games. Even writing this post will probably give me nightmares.

Why do I find zombies so scary? The idea that friends and neighbours could shed their veneer of civilisation and try to kill and eat me must tap into some sort of subconscious paranoia. There’s definitely a sexual subtext too – a fear that libidinal energy might overwhelm the ego and allow the unrestrained id to act out its destructive impulses. (I’ll blame that on watching Cronenberg’s Rabid at an impressionable age). Then there’s the pitiless and relentless nature of the undead, which surely echoes the creeping reality of human mortality. Or maybe it’s just because the putrefied complexions of the living dead look really unattractive.

Anyway, I’m going to go out to the shopping mall tomorrow, to check out how easy it would be to block all the entrances with big lorries. I might look into learning how to fly a helicopter too…

Technical Update

Upgrading my computer is turning out to be a bit more complicated than I had anticipated. I’d thought that it would just be a case of ordering a new graphics card and slotting it in, but I hadn’t reckoned with the fact that technology has moved on a bit since the last time I took an interest in the inner workings of my machine.

Things are made more difficult by the fact that I have only a hazy idea of what is inside the case at the moment. I bought the machine, without any documentation, at a bankruptcy auction about four years ago, and, apart from putting in a new hard drive a while back, I haven’t had any reason to open it up.

The last time I was in the market for expansion cards, they came in two flavours, PCI and ISA, which lets you know that it wasn’t yesterday. I had heard about the introduction of AGP, and I guessed that my current motherboard probably had such a slot, since it was modern enough to support a P4 chip. A little web searching helped me track down the specifications of the board to confirm this. (Tip: to find out more about your motherboard, make a note of the BIOS version listed in the setup menu, type it into Google, and you should end up with a link to the documentation for the board). To further complicate things I discovered that there are several different types of AGP slot, but luckily I managed to find this page, which reassured me that my board should be able to take any new card that I bought.

The card also has to meet the Second Life minimum requirements, with enough to spare to ensure that I don’t have to do all this again when they upgrade their system, not to mention working with Linux, preferably out of the box.

Eventually I narrowed it down to the nVidia GeForce 7 Series. I chose nVidia over ATI because the nVidia Linux drivers seem to be a bit more stable. (Purists would say that the drivers aren’t truly open-source, because nVidia don’t release the source code, but I’m willing to compromise to get this project off the ground). I would have gone for a cutting-edge 8 Series card, were it not for the fact that they seem to only come in PCIE format, AGP having evidently passed the date of its planned obsolescence. Most 7 Series cards are PCIE too, but I managed to track down the Inno3D 7600GS which comes in an AGP version.

I’ve gone into all this in rather obsessive depth, partly to explain why I haven’t managed to get my act together sooner, but also because the experience has made me reflect on how the way I use a computer has changed over the years.

Like many boys of my generation, in the UK at least, my introduction to computing came through the ZX Spectrum, back in the 1980’s. (I did have an Atari 2600 before that, but I don’t think that counts as a proper computer). I used to spend hours labouriously typing in programs written in Z80 machine code, which even at the time was pretty arcane. I created some neat stuff, including an Asteroids knock-off which, in my opinion anyway, was as good as the commercially-available games of the era. I might have gone on to a great career in the industry, if I hadn’t gone off to University and been distracted by drink, drugs, music, politics and girls.

Medical students today seem to spend most of their time sitting in front of computers, but back when I was at medical school “Information Technology” meant the telephone. I did have a couple of friends from the science faculty, who would sometimes talk about a wonderful thing called the “internet”, but nobody paid much attention to them.

It wasn’t until a few years after I graduated that I got myself a PC. I did a bit of programming, subscribed to a couple of magazines to keep up with technical developments and regularly dismantled the machine and rebuilt it with new components.

Then, around the mid-90’s, I acquired a 14.4 modem and discovered the internet, which at that time was just starting to become a mass phenomenon. I was soon enjoying Usenet groups and the first primitive web pages. I remember when I upgraded to a 33.6 modem (a US Robotics Sportster which cost me £200 – I dug it out of the cupboard a few weeks ago when my broadband connection broke down, and it still works) and was completely amazed at the speed. I taught myself HTML (in those days AJAX was something you cleaned the bath with) and put a few pages up on Geocities.

As time passed I lost interest in the computer in itself, and increasingly saw it just as a box that I used to access the net. Eventually I gave up trying to create any online content, web pages or even newsgroup posts, and settled into being a passive consumer of information. This blog is the first time in ages that I’ve tried to reverse the process, and I have to admit that I’m finding it hard going, since every time I sit down with the intention of composing a post I tend to be distracted by essentially aimless browsing. (I have a bad Wikipedia habit, as you’ll know if you’ve followed any of the links from this post).

Anyway, I’ve ordered the graphics card from Amazon, and I should have it by the start of next month. While I’ve got the case open I’m going to put in some more memory, a bigger hard drive and a DVD-RW drive, and I’m also planning to install the latest version of the Mandriva Linux distro. Once I’ve got all that up and running I should be able to install the Second Life client, and finally get down to business.