Modern Romance

Now and again I come across something on the internet that reminds me how disconnected I am from the world of the young. (Actually for “now and again” read “every 20 minutes or so”).

Occasionally though I read a piece that doesn’t just make me feel old and out of the loop, but cynical and misanthropic as well, and not in a good way. The latest example of this is Gwen Bell’s blog, and specifically this post: “A Guide to Falling in Love + Growing a Modern Romance Online“.

Gwen feels qualified to write about this because she met her boyfriend Joel, who is now her fiancé, via Twitter. The story is rather sweet in its own way, especially the bit where her beloved proposes by making an elaborate sign and hanging it up in their favourite coffee shop. They are due to wed later this year; you can follow the build up to the nuptials on their joint website, as well as on Gwen’s Twitter feed.

So why does this happy tale awaken my inner curmudgeon? “A bad-tempered, difficult, cantankerous person” sums up my personality pretty well at the best of times I guess, but the sort of unselfconscious narcissism that drives people to use a service like Twitter, or to write “A Guide to Falling in Love + Growing a Modern Romance Online” based on their own personal experience of doing so once, is something of a bête noire for me.

(I know that I am the author of a blog which deals mainly with my random thoughts, so we’re deep within “pot, kettle, black” territory here, but, come on, Twitter? Like even your closest friends are so interested in what you are doing right at this minute that they need a constant update on your mundane daily activity? RandomTweets.com, a site dedicated to finding anything on Twitter “humorous, weird, inspiring, newsworthy or just plain cool”, hasn’t been updated since July 15th, presumably the day the webmaster went insane after reading “I’m shopping!!!” once too often).

Gwen’s “Guide” contains so much that feels completely alien to my concept of “Romance” that it’s hard to pick out examples. You really have read the whole thing to appreciate it. This is my favourite bit though (with Gwen’s emphasis):

Joel and I have shared a calendar for about 6 months now. We each had our own Gcalendars (free) associated with our Gmail accounts, and then we set up a joint calendar for shared events. Once a week we go over the details of the week together. We roll over events that we missed.
Most important, we associate a time and date to things so that we get a reminder sent to our phones before it’s time for it to start. Believe it or not, this seemingly small point is a crucial ingredient to the success of our relationship.

This is how the kids live these days? A boy can be so overwhelmed by information that he will forget he has a date with his inamorata unless a computer phones him up to remind him?

If I’m honest though, I have to admit that I’m the one with the problem here, not Gwen. She has the confidence of youth, and I have what Socrates called True Wisdom, that which “comes to each of us when we realize how little we understand about life, ourselves, and the world around us”. I could never write a “Guide to Love”, not because I haven’t been around that particular block more than a few times, but because the experience I have had has convinced me that, when it comes to affairs of the human heart, we all have to make our own way. So good luck to Gwen and Joel, may they have many happy years together, and avoid True Wisdom for as long as they can.

[Socrates also said “Enjoy yourself — it’s later than you think”, so from now on I’m going to try to lighten up some of my more dour posts by ending with a link to the song that inspired the post title. Though, come to think of it, this one is a bit of a downer.]

Uncertain principles

Regular readers of this blog may wonder why I seldom make any mention of people I have met during my journeys around the Second Life archipelago. This is partly due to there just not being many other residents about, but I do go to busy places from time to time, and there are interesting stories to be told about the things that go on there.

What’s been holding me back are some ethical concerns; principally worries about privacy and deception.

To what extent can the Second Life grid be considered a public space? Do residents have any reasonable expectation of privacy as they go about their business? Even if you accept that your avatar’s actions may be observed by whoever happens to be around, would you be comfortable with the idea that what you do and say may be recorded, and relayed to the world in a manner over which you have no control?

It reminds of a movie that I’ve mentioned before: 1985’s “Perfect”, with John Travolta and Jamie Lee Curtis. It’s not a great film, it’s not even a good film, but it does sort of illustrate the point I’m making. Here’s the plot, as I remember (with spoilers, in case you haven’t got round to seeing it yet). Travolta plays a writer who has been commissioned by Rolling Stone magazine to do an expose of the LA gym scene, with the slant that “gyms are the new singles bars”. He starts going to this one place, where the quirky clientele take him to their hearts, convinced he is going to reveal to the world the humanity behind the gym-bunny stereotype. He repays their faith by penning a hatchet piece that portrays them all as sex-addicted losers, but along the way he has fallen for aerobics-instructor-with-a-dark-secret Curtis, under whose influence he revises his article to introduce a more sympathetic tone. His editor prints the original version however, exposing the essentially harmless health-freaks to nationwide ridicule. Travolta makes up for it somehow, I can’t recall how, and ends up with Curtis, but the bit-players’ humiliation is not assuaged.

Times have changed since the 80’s of course, and you could argue that, in our reality-entertainment-soaked age, everyone knows, or should know, that life is a performance, with potentially the whole world as an audience if you’re lucky, or unlucky, depending how you look at it. If you choose to create a new identity on the grid then you are implicitly accepting that your alter ego will be open to public scrutiny.

Anyway, privacy concerns can be dealt with on a technical level, by the anonymisation that is built in to Second Life , which I could enhance by never mentioning names or places, and keeping descriptions vague, though that would lessen the verisimilitude a bit.

Nevertheless I still feel a bit uncomfortable with the concept of appropriating others’ experience for my art (if that’s not too pretentious), though I guess it’s what storytellers have been doing since the first raconteur related the amusing tale of Ug and the sabre-tooth tiger. What anonymisation doesn’t deal with is the fact that it is largely impossible to be a passive observer in Second Life; to see what is really going on you have to be part of the action, and that raises the second ethical concern that I mentioned: deception.

I know that the concept of the neutral observer has been out of fashion since the days of Schrödinger and his cat, and practically every feature you read in a magazine these days is written by a would-be successor to Hunter S. Thompson, but the level of duplicity possible in SL completely blurs the distinction between reporting a story and creating it. Inducing someone to invest emotional energy in an interaction that is based on dishonesty – about my identity, and about my motivation – feels a bit exploitative, but the alternative – admitting up front that I’m only interested in meeting people so that I can blog about it – would, I suspect, make me a virtual pariah.

Does any of this really matter? It’s not like this project is a piece of serious research – it would never get past any reputable ethics committee – and I doubt anyone’s feelings will be terribly hurt if they happen to recognise themselves in my ramblings, in the unlikely event that they stumble across them. Maybe I can justify stretching my principles a little, so long as the end product is worth reading.

Lost in MySpace

The jury in the Megan Meier cyber-bullying case has found Lori Drew guilty of gaining unauthorised access to MySpace accounts, but cleared her on the more serious charge that she did so with the intention of causing emotional distress to Meier.

The verdict leaves open the question of who or what was primarily to blame for the tragic outcome of the affair. The jury obviously felt that Drew was culpable to some extent, but perhaps didn’t think that she could have foreseen the consequences of her actions.

This raises the possibility that the operators of social networking sites like MySpace or Facebook carry some responsibility for the actions of their users. On one level this seems ridiculous, like blaming the postal service for abusive letters. On the other hand it is well recognised now that there are aspects of computer-mediated communication that are potentially toxic, and it can be argued that the networking sites should be aware of this, and take steps to protect their subscribers from malicious users, and also from their own bad impulses.

My view is that, on the internet as in the rest of life, it is impossible to guarantee a risk-free environment, and probably harmful to try to do so. There should be some technical safeguards, like reliable age-verification, but the most effective protection will come from equipping people to look after themselves when they are surfing the net. Maybe a tutorial on what constitutes functional (and dysfunctional) online behaviour, and the potential for emotional damage, should be compulsory for everyone who signs up for a social networking site.

Virtual misbehaviour

Three stories have caught my attention this week; two tragic, one less so, but still a bit sad.

First, the story of Dave Barmy and Laura Skye, two av’s who met and married in Second Life, before their real-life counterparts did the same. Now they’re getting divorced (in RL), after Laura caught Dave cheating on her in SL. I saw a TV documentary about SL around a year ago which featured the couple, and I remember thinking back then that the marriage looked a bit precarious, based as it was on projections of their idealised partners. Dave apparently can’t see what he did wrong, since there was no real-life infidelity. That would fit with research that shows that women tend to take a dimmer view of such activity than their male partners.

Much darker is the story behind the trial of Lori Drew on charges of conspiracy and computer fraud, which opened on Thursday. These bland charges conceal what Drew is really alleged to have done; driven Megen Meier, a 13 year-old classmate of Drew’s daughter, to suicide, by bullying her via a fake MySpace account. Strip away the new technology and it’s a sadly familiar story; a vulnerable adolescent is overwhelmed by sudden exposure to the reality of just how unpleasantly people can behave towards one another in the adult world, but, if the allegations are upheld, the case will illustrate how computer-mediated communication, stripped as it is of humanising context, can be extraordinarily powerful. The medium disconnects a cyber-bully almost completely from any possibility of empathy with the victim, thus increasing the risk of abusive behaviour. In turn the victim can experience the bully’s aggression in almost pure form, amplifying the damage caused.

To round off a depressing post I’ll note that a Florida teenager has killed himself live on the internet. Reports say that up to 1000 viewers of the website Justin.tv watched as Abraham Biggs lay dying. I have no idea why Abraham felt he had to do what he did, but it may be significant that his death has become noteworthy in a way that, in his mind (we can speculate), his life never could. It raises the question of whether the ease with which private pain can be made public via online outlets like Justin.tv, or YouTube, or indeed WordPress, is a good or a bad thing. I’m sure that for some people it can be a relief to think that someone out there may be able to understand what they are going through, but for others the opportunity to seek validation for what feels like a meaningless existence might push them into extreme behaviour. As for the people who just watched him die without doing anything to help, again the distancing effect of the medium must have transformed what should have struck them as a human tragedy into something that was just another sensation to be consumed.

I’m waiting for my lich

It’s only been out for a few days, but the latest instalment of World of Warcraft is already proving its addictive potential – some kid in Sweden reportedly had a seizure after 24 hours of uninterrupted play.

I can just about imagine spending a whole day wandering around the pretty, but largely uninhabited, Second Life landscape, but I doubt I’d come across anything that was convulsion-inducingly exciting.

Even so, it seems that my gloomy prognosis for the future of the metaverse was unjustified – virtual worlds like WoW and SL are still making profits, for their owners if not their residents.

The Bedlam factor

I wrote ages ago about the freak-show nature of the auditions for reality shows like X-Factor. I’ve since discovered that those who appear on what purports to be the first round of filtering have actually already been through a selection process, so there is no doubt that the hopeless losers have been deliberately included by the producers for some comic relief.

I was thinking about this after reading the tragic story of Paula Goodspeed, who was found dead in a car parked near American Idol judge Paula Abdul’s home in Los Angeles, apparently a victim of suicide. Ms Goodspeed had reportedly auditioned for the US talent contest in 2006, and had not gone down well with the panel, to put it mildly. (No doubt the clip is a favourite on YouTube right now, but I don’t feel like searching for it).

It is of course folly to speculate on someone’s state of mind when all one has to go on are reports in the popular media which vary greatly in detail and luridness, and I suspect that there were other, more personal, reasons for Ms Goodspeed’s actions that were more significant than what happened on a TV show years ago, but even so it does raise questions about the exploitative nature of some of what passes for entertainment these days, and the potential human cost for those who submit themselves to the reality TV industry.

Conduit (not) for sale

Weeks pass. Did I tell you that I was a slacker?

I’ve not been on the grid much this month, but I did manage to make up with my neighbour, the guy who overshadowed my little house with two big rocky outcrops. He owns a big estate that completely surrounds my patch, and he has offered to buy me out, though I declined, since I like the view, and I can’t be bothered to look for a new place.

He was a bit pissed off with me because I had restricted access to my land to just me, which meant that there was a “No Entry” zone right in the middle of his property, which I can see would be annoying. I’m not sure why I had done that, since it is impossible to steal things from people’s houses in SL, so there is no reason not to leave your place unlocked, and I have nothing worth ripping off anyway. Some atavistic territorial instinct I guess.

Anyway, he responded by banning me from his property, which meant that I couldn’t step outside my own front door without running into a big red forcefield, and couldn’t go anywhere without teleporting. Again, there is no logical reason why this should bother me, since, at the end of the day, SL is just make-believe, but annoy me it did. I briefly considered starting a proper feud by putting up a big billboard with abusive slogans about him and his girlfriend, but good sense prevailed, and I compromised by buying a lockable door for my cabin, and opening up my land to all-comers. A day or so afterwards my neighbour gave me free access to his property, and now we live in perfect harmony.

Or almost perfect harmony. I’m still a bit cross about the big rocks, so I’ve retaliated by painting my house bright blue, which clashes with the rustic theme he’s trying to create. I’ll probably get tired of it before he does though.

blue_house.jpg

Feeling Small

I noted a while back that there seemed to be essentially no restrictions on what Second Life residents can do with their property, and my neighbours have proved this with some spectacularly anti-social development:

neighbours.jpg

As you can see my little mountain hideaway is now overshadowed by a big rocky outcrop that my left-hand neighbour has thoughtfully constructed on his land, presumably with the intention of creating enough flat space for a substantial dwelling. At least it looks natural, unlike the giant bookcase that the guy on the right has installed on his patch of mountainside, the purpose of which I can only guess at.

I know that I shouldn’t be too bothered by this, since I spend only a tiny fraction of my life in my cabin, and my “land” doesn’t really exist in any material sense anyway. It has been annoying me though, in way that is indistinguishable, in nature if not degree, from the feeling I would get if my real life neighbour cut off all my sunlight by planting a massive hedge in his garden. I guess that goes to show that even a sceptical observer like myself can be unconsciously drawn into the virtual reality of Second Life.

Elf Actualisation

I’ve not had much time to be online this week, so I don’t have any interesting Second Life stories to recount, unless you find virtual interior decorating particularly fascinating. (I got a new coffee table!)

Instead I’ve been catching up on some reading, looking through back copies of CyberPsychology and Behavior. There was an interesting article in the August 2007 issue – “The Ideal Elf: Identity Exploration in World of Warcraft”. The researchers recruited a sample of 51 World of Warcraft players, and got them to complete rating scales evaluating their real-life personality, their in-game personality, and their ideal personality. The characters were (mostly) viewed as closer to the ideal than the players’ real selves, with players who rated themselves poorly more likely to idealise their characters. This isn’t terribly surprising, but it’s always nice when intuition is given some scientific back-up.

Also interesting is “Multiple subjectivity and virtual community at the end of the Freudian century” a paper by Sherry Turkle from back in 1997, looking at psychological aspects of MUDs. Turkle notes that a player can create multiple characters reflecting different aspects of the personality, and deploy these adaptively in different situations. She draws parallels with Dissociative Identity Disorder, but argues that, unlike in DID where such personality splitting is dysfunctional, in the context of a MUD it can be integrative, and lead to enhanced functioning.

Neither of these papers relate directly to Second Life, but it seem likely that SL users will create and use their characters in similar ways.

Attack of the Mutant Space Zombies

I was quite alarmed when I read this story from Peru today. A meteorite falls to earth and hundreds fall ill; how long before the alien virus (for that is what it surely is) starts turning people into crazed mutant zombies? Sure, Peru seems like a long way away, but this kind of infection tends to have an unpredictable incubation period, so there are probably already symptomless carriers spreading the contagion. We’ll see cases in Lima, then fleeing tourists will take it to North America, and from there it will go global.

Like most municipalities, my home town is woefully unprepared for mass zombie attack. I can only hope that, faced with a rising tide of the undead, the authorities will relax our strict gun-control laws, and issue firearms to surviving citizens. Based on extensive experience of playing Doom and Resident Evil, I would favour a pump-action shotgun, though I guess a good 9mm pistol would do, so long as it had a 25-shot magazine, since zombies can usually take a few bullets before they go down. The whole situation is likely to be fairly chaotic, so I think I could depend on finding plenty of ammunition just lying around.

I’m probably more prepared for this sort of emergency than most people, having suffered from zombie-phobia since childhood. As phobias go, it’s quite a good one to have, since it doesn’t really impact much on my day-to-day life, and an extreme aversion to animated corpses is likely to be quite adaptive once the damned start wandering the earth, feasting on the flesh of the living.

I can trace my fear of zombies back to my first viewing of George Romero’s Dawn of the Dead, when I was in my early teens. I’ve seen the film several times since then, and while I can appreciate Romero’s sly critique of consumer culture, my visceral reaction is still “Arrrgh!! – Zombies!!”.

My condition seems to be getting worse as the years go by. I haven’t been able to see any of the more recent zombie flicks, like 28 Days After or Shaun of the Dead, and I’ve had to give up playing zombie-themed video games. Even writing this post will probably give me nightmares.

Why do I find zombies so scary? The idea that friends and neighbours could shed their veneer of civilisation and try to kill and eat me must tap into some sort of subconscious paranoia. There’s definitely a sexual subtext too – a fear that libidinal energy might overwhelm the ego and allow the unrestrained id to act out its destructive impulses. (I’ll blame that on watching Cronenberg’s Rabid at an impressionable age). Then there’s the pitiless and relentless nature of the undead, which surely echoes the creeping reality of human mortality. Or maybe it’s just because the putrefied complexions of the living dead look really unattractive.

Anyway, I’m going to go out to the shopping mall tomorrow, to check out how easy it would be to block all the entrances with big lorries. I might look into learning how to fly a helicopter too…