It works

Rather remarkably, it all seems to be functioning perfectly. I had been anticipating several hours of tweaking before the client would work, but it fired up first time.

I’m still blundering around the orientation section, but, all going well, I should have some pictures to post before long.

Ready to go

I guess it was inevitable that I would follow up a post about slacking with a month-long silence, but my inactivity hasn’t been born of pure idleness. The amount of time I have to spend in front of a computer screen is limited, and for the last few weeks I’ve been concentrating on upgrading my machine to the Second Life specifications.

Putting in the hardware didn’t take too much time. I’m usually fairly relaxed about handling computer components, since my experience is that all the stuff you read about circuit boards being exquisitely sensitive to static is nonsense. Even so, I always feel a bit tense when I hit the power switch after messing around with the motherboard, and this time it seemed that my apprehension was justified, since the machine responded with nothing but the plaintive bleeps of the BIOS error signal.

I soon tracked down the problem though – incompatible memory. I had meant to buy PC133 DIMMs, but had made the mistake of having a few drinks before going on eBay, and carelessly bidding for PC100 modules instead. (I had noticed this about 1 second after hitting the “bid” button, leaving me hoping that someone would outbid me in the last few seconds, like they always do when it’s something that I want, but no luck). Once glance at the motherboard documentation would have told me that PC100 memory wasn’t going to work, but I was in too much of a hurry to bother with that.

Once I had the hardware sorted out I moved on to installing the new OS. I’ve been using the Mandrake/Mandriva distro ever since I started with Linux a few years ago, and have always found it straightforward and reliable, so I decided to go for their latest release. Mandriva, like most of the desktop-oriented distros nowadays, comes in a “live” version that runs from the CD, so I was able to confirm that it would work with my new hardware before I put anything on the hard drive. I’ve installed a few different Linux distros on various laptops and desktops now, and always found it much easier than installing Windows, though to be fair the last Microsoft product that I tried installing from scratch was Windows 98, so more recent versions might be better.

So, hardware sorted, OS installed, GUI (Gnome) configured, latest version of the Second Life Linux client downloaded – I’m all ready to go. I have a couple of hours spare, so I’m going to try it out right now – watch this space to see how I get on.

Technical Update

Upgrading my computer is turning out to be a bit more complicated than I had anticipated. I’d thought that it would just be a case of ordering a new graphics card and slotting it in, but I hadn’t reckoned with the fact that technology has moved on a bit since the last time I took an interest in the inner workings of my machine.

Things are made more difficult by the fact that I have only a hazy idea of what is inside the case at the moment. I bought the machine, without any documentation, at a bankruptcy auction about four years ago, and, apart from putting in a new hard drive a while back, I haven’t had any reason to open it up.

The last time I was in the market for expansion cards, they came in two flavours, PCI and ISA, which lets you know that it wasn’t yesterday. I had heard about the introduction of AGP, and I guessed that my current motherboard probably had such a slot, since it was modern enough to support a P4 chip. A little web searching helped me track down the specifications of the board to confirm this. (Tip: to find out more about your motherboard, make a note of the BIOS version listed in the setup menu, type it into Google, and you should end up with a link to the documentation for the board). To further complicate things I discovered that there are several different types of AGP slot, but luckily I managed to find this page, which reassured me that my board should be able to take any new card that I bought.

The card also has to meet the Second Life minimum requirements, with enough to spare to ensure that I don’t have to do all this again when they upgrade their system, not to mention working with Linux, preferably out of the box.

Eventually I narrowed it down to the nVidia GeForce 7 Series. I chose nVidia over ATI because the nVidia Linux drivers seem to be a bit more stable. (Purists would say that the drivers aren’t truly open-source, because nVidia don’t release the source code, but I’m willing to compromise to get this project off the ground). I would have gone for a cutting-edge 8 Series card, were it not for the fact that they seem to only come in PCIE format, AGP having evidently passed the date of its planned obsolescence. Most 7 Series cards are PCIE too, but I managed to track down the Inno3D 7600GS which comes in an AGP version.

I’ve gone into all this in rather obsessive depth, partly to explain why I haven’t managed to get my act together sooner, but also because the experience has made me reflect on how the way I use a computer has changed over the years.

Like many boys of my generation, in the UK at least, my introduction to computing came through the ZX Spectrum, back in the 1980’s. (I did have an Atari 2600 before that, but I don’t think that counts as a proper computer). I used to spend hours labouriously typing in programs written in Z80 machine code, which even at the time was pretty arcane. I created some neat stuff, including an Asteroids knock-off which, in my opinion anyway, was as good as the commercially-available games of the era. I might have gone on to a great career in the industry, if I hadn’t gone off to University and been distracted by drink, drugs, music, politics and girls.

Medical students today seem to spend most of their time sitting in front of computers, but back when I was at medical school “Information Technology” meant the telephone. I did have a couple of friends from the science faculty, who would sometimes talk about a wonderful thing called the “internet”, but nobody paid much attention to them.

It wasn’t until a few years after I graduated that I got myself a PC. I did a bit of programming, subscribed to a couple of magazines to keep up with technical developments and regularly dismantled the machine and rebuilt it with new components.

Then, around the mid-90’s, I acquired a 14.4 modem and discovered the internet, which at that time was just starting to become a mass phenomenon. I was soon enjoying Usenet groups and the first primitive web pages. I remember when I upgraded to a 33.6 modem (a US Robotics Sportster which cost me £200 – I dug it out of the cupboard a few weeks ago when my broadband connection broke down, and it still works) and was completely amazed at the speed. I taught myself HTML (in those days AJAX was something you cleaned the bath with) and put a few pages up on Geocities.

As time passed I lost interest in the computer in itself, and increasingly saw it just as a box that I used to access the net. Eventually I gave up trying to create any online content, web pages or even newsgroup posts, and settled into being a passive consumer of information. This blog is the first time in ages that I’ve tried to reverse the process, and I have to admit that I’m finding it hard going, since every time I sit down with the intention of composing a post I tend to be distracted by essentially aimless browsing. (I have a bad Wikipedia habit, as you’ll know if you’ve followed any of the links from this post).

Anyway, I’ve ordered the graphics card from Amazon, and I should have it by the start of next month. While I’ve got the case open I’m going to put in some more memory, a bigger hard drive and a DVD-RW drive, and I’m also planning to install the latest version of the Mandriva Linux distro. Once I’ve got all that up and running I should be able to install the Second Life client, and finally get down to business.

Virtual intimacy

“Marge, it takes two to lie. One to lie and one to listen.” – Homer Simpson.

Following on from our consideration of online dishonesty, we turn our attention to the other side of the equation; the suspension of disbelief that is required to make it possible to have a relationship in a virtual universe like SL.

There is some interesting research into the phenomenon of virtual intimacy, which shows that it is possible to develop a degree of romantic affinity using only computer-mediated interaction, though not so much as in face-to-face relationships. Unfortunately, little detail is given in the paper about exact type of online relationships that study participants had experienced, though reference is made to email communication via dating websites. It would seem reasonable to suppose that similar if not greater levels of intimacy could be experienced in a more realistic online environment like SL. A study carried out in SL suggested that real-world social norms mediated by quite subtle non-verbal communication may also be observed in virtual space, which lends weight to the theory that interaction in SL can replicate experience in real life.

Is intimacy in cyberspace really achievable though? Does true intimacy not imply some special understanding of the other person in the relationship? How is a belief in the possiblity of such insight compatible with the knowledge that many people online are dishonest about such basic aspects of their personality as gender or age?

To come to some understanding of this we need to recognise that there are different types of intimacy that may be sought online.

The most straightforward type is exemplified by users of web dating services. Here, the electronic portion of the courtship is, in most cases, just a means of reaching the true goal, that is a real-life relationship. A little creativity in their prospective partner’s profile may be acceptable, but lies that go much beyond moving a birthdate a few years forward or forgetting an ex-wife are likely to be found out, and prove fatal to the liason.

There is a separate population, however, for whom the online relationship is the objective itself, rather than a stepping stone to a real-world meeting. For these people the issue of dishonesty is much less critical. Indeed, having an untruthful partner may be may be positively advantageous. In such an affair the focus of affection is not a real person, but rather an internalised love-object. Too much honesty would be an unwelcome intrusion of reality; it might mark the blank screen upon which the lover wishes to project his or her fantasies.

There is obviously a lot more subtlety to the process than this crude outline, and there is of course a huge amount of psychoanalytical writing on the phenomenon as it occurs in therapy, and other real-life situations. My theory is that an environment like SL will be the ideal setting to study such interactions in an unusually pure form, which should be interesting.

Online dishonesty

While spending the last couple of days dealing with various things in my real life, or in meatspace as the vernacular would have it, I’ve been thinking about a couple of related but separate issues that relate to interaction in cyberspace, namely dishonesty and perceived intimacy.

I’m sure you won’t be shocked to learn that there is a lot of the former around; the last paper I read said that around 70% of net users report they’ve been lied to online at some point, while about 30% admit lying to others. Of course people aren’t always completely truthful when they talk to researchers either, so those figures should probably read 100% and 99%. What kind of mendacity is out there? The same as in real life; lies about age, occupation, marital status, but also about gender, which is harder to pull off in the flesh. Males and females were equally dishonest (or maybe all the women surveyed were really men). Why do people resort to deception? Parallels with meatspace again; to elevate their their status and attractiveness, and to guard their privacy. The biggest motivator however, was the desire to try out a new identity – this was particularly true for those who switched gender.

So far, so unsurprising. What good would a second life be if it was just the same as your first one? And is it really dishonest to try to be a different person in SL? Isn’t that person just the real you, your true self unencumbered by all the things (and people) that frustrate you in the real world?

It does raise the question though of how far it is possible to reinvent yourself online. People try to change their lives all the time, by moving city, or getting a new job, or a fresh relationship, or a new haircut. Some manage to pull it off, but most are disappointed, because the most important factor is what hasn’t changed, that is themselves. Conventional wisdom would say that to really transform yourself you need psychotherapy, (conventional wisdom among therapists that is, who can hardly be expected to say otherwise), but can an alternative reality like SL give people the opportunity to be someone else, even if it is only temporarily, or can it only ever be acting?

This raises some core issues about identity. Is it possible to act exactly like someone else when you are in SL, and thus actually become them, for all practical purposes? Or is there some part of your personality that will always show through the character you construct for yourself online?

Well, that’s what I’m hoping to find out, if I ever get it together enough to get in to SL. I plan to try to interview people when they are in character, then hope they will answer a few questions about their real life. Eventually I’d like to construct some sort of personality inventory to use online, one that would measure how well people can shift identity, and see if that correlates with any other personality traits.

It’s late at night, I’ll have to come back to the subject of perceived intimacy.

Research resources

Before starting this project I did review the relevant research to some extent…

I have noticed that when bloggers use the term “research” they tend to mean “looking up stuff on the internet” rather than “uncovering new information”. A lot of the time what is presented as original insight is simply a rehash of old opinions. Ideas gain credence by being repeated, and the perceived authority of a source counts for far more than any concept of objective truth. I could illustrate this by linking to the numerous articles by trusted internet opinion-formers wherein exactly the same point is made, but that would be just too ironic.

I was thinking about this after posting yesterday about the Technorati ranking system. Blogs gain authority by being cited by other bloggers – and bloggers tend to cite the blogs that have authority. Opinions become self-reinforcing, and morph into accepted fact. (For an illustration of this look at the comment section following George Monbiot’s Guardian article debunking the 9/11 conspiracy movie Loose Change).

So when I say I reviewed the “research”, what I mean is that I typed “Second Life” into Google, and read the Wikipedia article that popped up. Most interesting fact? (Of course everything in Wikipedia is fact). That more than 90% of SL user accounts are inactive. It really cheered me up to read that, since it suggests that the vast majority of people prefer to interact with other real humans rather than computer screens. And that means that the 10% who do get really into SL are likely to be quite interesting, from a psychological point of view at least.

If you’re interested in real academic research on online issues, I would recommend the journal Cyberpsychology & Behavior, which is an excellent resource for the latest thinking on online interaction and its impact on real and virtual societies. Read more of this post

The Competition

Since it looks like it could be some time before I actually make it on to Second Life (I need a new graphics card, some more RAM, probably a distro update – you can see that I had really thought this project through), I took a trip over to Technorati to see what else the blogosphere had to offer on SL.

Technorati must be a depressing site for the average blogger, since it sets out in harsh figures exactly how little attention the world is paying to your ramblings. This blog is currently ranked number 3297860, alongside all the other losers who have “no authority”. (Though the site does kindly append “yet” to that killer phrase, like the “Author NYP” that creative writing graduates put on their business cards).

Ranked a mere 3294251 places above SL Shrink is Second Life Insider, which seems at first glance to be mainly about scripting and commerce, with nothing about psychology.

Ranked 4294 is the Second Life Herald, which has more of a gossipy tone. A quick search did turn up a few posts relating to analysis of online interaction, though nothing particularly deep.

On the face of it more closely related to SL Shrink is Gwyn’s Home (rated 48661), which promises commentary on “socio-political issues on Second Life, the virtual world platform of Linden Lab.” There are a few posts in the “psychology” category, but again nothing particularly profound. And the animated avatar on the home page is frankly creepy.

Technorati lists a total 3184 blogs on the topic of Second Life, and I can’t really be bothered to look at any more tonight. No-one seems to be doing exactly what I’m planning though, which is encouraging.

I’ve also discovered ninjafoo Ng, an SL linux blog, which will hopefully get me on the grid sooner rather than later.

Initial enthusiasm

Well, I was never going to wait two months to put up a new post, because it’s hard to be as indifferent as that towards a new project like this.

I spend far too much of my time looking at random blogs, and, like many before me, have noted that the average blogger starts off with great enthusiasm, before falling into silence after a few months. I have this theory that starting a blog is an experience that has much in common with unrequited love. At first it’s all that can be thought about, and hours are spent imagining the words that may be used to charm the object of affection. (To make this analogy stand up we have to imagine that the love-object in question is the blogosphere as a whole, and the response craved is favourable attention from the other inhabitants of this community). Then, as time passes, disenchantment with the lack of response sets in, along with painful awareness that all the process is doing is revealing the essential emptiness of life. Those whose ego-strength is sufficient to allow them to accept this are able to move on, and focus their attention on more achievable goals. However those who lack this ego-strength find their love turning into resentment and eventually hate, directed towards the love-object itself, or, more commonly, toward those forces that are perceived as preventing the desired consummation. In real life this latter process drives the obsessions of stalkers. Online though, it merely produces a whole lot of boring and bitter blog entries.

You’re not interested in this though. You want to hear stories about the things that go on the adult areas of Second Life, like 42 year old guys who get off on pretending to be hot lesbians. Well, I’m going to get to that, just as soon as I sort out a few technical difficulties.

Over-optimistic statement of intent

Well, that’s the soon-to-be-famous “Second Life Shrink” web log set up.

The plan is that this blog will form the basis of a book, or some other media phenomenon, that will allow me to retire from my day-job and make a living doing what I’m best at – aimlessly surfing the internet. How many other bloggers have that ambition? 99.99% I would guess, and for about 99.98% of them it remains a dream. I am almost certain to be among that number, since I am, it has to be said, a bit of a slacker. I thought up the idea for this about a month ago, and it has taken me this long to get round to start realising it, which doesn’t bode well for the future.

So what’s the gimmick, I hear you ask? Just this: psychoanalytically-informed commentary on online behaviour. Unoriginal I would have to admit, but obviously no-one who has done it before has has my sharp insight or dry wit, not to mention my understated modesty.

Anyway … my intention is (as the title suggests) to wander around the likes of Second Life and report back on what I find, enlightening readers with erudite comments on the interaction that occurs there.

Expect another entry in about two months, if my work rate online is anything like it is in real life.