Once more unto the breach

Back at the start of the month I renewed my SL premium membership, for about $80 (though it didn’t actually cost me any real money, since I never spend any of my monthly stipend, so I had accumulated enough Linden dollars to cover it), and for the last few weeks I’ve been wandering around the grid again, trying to get back into my virtual life after an absence of nearly two years.

I’d love to say that I’ve been as excited as I was when I first ventured into Second Life, over six years ago now, but sadly it’s all been somewhat underwhelming. This may partly be due to technical factors; I’m using the Lumiya viewer on a particularly cheap Android tablet, and the short draw distances and sluggish movement don’t make for a terribly immersive experience. Also, just about all the places I used to hang out seem to have disappeared, and the few friends I had are all long gone, so there’s no sense of familiarity.

I suspect though that the main problem is that, without the novelty and the hype of the early days, I’m coming face to face with the fact that virtual reality is actually fairly dull. I think that I’ve always sort of known that, but have been reluctant to admit it to myself, since it implies that this whole blogging project has been a complete waste of time.

Still, SLS is hardly the most egregious example of inefficiency in my life, so I guess I’ll keep plugging away. Who knows, I may stumble across something interesting again, and rediscover my joie de vivre virtuelle

CD

So here we are at post number 400. Looking back over the six and a half years it has taken us to get this far, I can’t avoid noticing that we have strayed somewhat from the purpose we outlined in our very first post:

My intention is … to wander around the likes of Second Life and report back on what I find, enlightening readers with erudite comments on the interaction that occurs there.

Regular readers will recall that the main reason for our recent lack of SL-related content is that my desktop computer is far too ancient to run the current iteration of the viewer. It’s about 18 months since I resolved to get a new(er) box, but I haven’t got around to it yet, partly because I’m too cheap to buy a brand new machine, and too lazy to order and fit the parts to upgrade my old one, but mostly because I never actually use my desktop these days, as my IT needs are all satisfied by my smartphone, from the comfort of my couch.

I had been waiting for Linden Lab to release an iPhone viewer, but there were no signs that was ever going to happen, so last week I finally lost patience, bought myself a cheap Android tablet, installed TPV Lumiya, and got myself back on the grid:

image

This set up is less than perfect; although Lumiya does have a fairly decent 3D mode the draw distance isn’t great, and it tends to slow down alarmingly if there are more than a couple of other people about. It’s hard to go to specific places too, since it isn’t possible to type in coordinates directly; instead one has to acquire and click on an SLURL via the web, which is a bit of a hassle. (Of course I haven’t bothered to RTFM, so there might be an easier way to get around; if anyone knows, please enlighten me.)

Nevertheless we are, potentially, back in the virtual world business; look out for some SL updates in the weeks ahead, before my attention inevitably wanders…

The Griefing Games

Internet addicts in China have a mixed time; while government-run centres provide some of the most up-to-date treatment in the world, patients who check into the wrong clinic might find themselves getting electroshock therapy, or being beaten to death.

In a new twist, it was reported this week that a Mr Feng, exasperated by his son spending hours online in preference to getting a job, had hired assassins to kill his slacker offspring. OK, these were virtual hitmen, who repeatedly offed the boy as he tried to play World of Warcraft, but still, that’s tough love. (If you believe the story; there is some scepticism.)

I doubt that this approach would work with Second Life addiction (if one accepts that such a thing exists), since anyone who puts up with the frustration of SL long enough to develop a problem is unlikely to be deterred by a bit of low-level griefing. In fact I’m not sure that having a couple of hired killers tracking me, like I was in some sort of exciting spy story or something, wouldn’t make me more likely to log on, though I guess it might get a little irritating after a while.

There might be a business opportunity here – for a fee operatives could stalk a resident around the grid, befriending them and winning their trust, before unexpectedly delivering a virtual whacking, a bit like the CRS Corporation did to Michael Douglas in The Game.

I think there could be quite a bit of demand for such a service, playing as it does on the paranoia and narcissism that are such prominent features of the Second Life experience. On the other hand, the revenue model might be undercut somewhat by the fact that there are plenty people in SL who are willing to provide unsolicited harassment free of charge.

2012: The Year in Review – Part 2: Blogging

2012 saw a landmark in the history of Second Life Shrink, as we celebrated our fifth anniversary back in May. Despite that it has been far from a vintage year, and our post rate and traffic have been well down, partly due to the myriad distractions of life, but mainly because, I must admit, I have rather lost interest in the whole concept of virtual worlds.

I don’t seem to be alone in my ennui; many of the Second Life blogs that were active when we started up are now defunct, and even the mighty Alphaville Herald is but a shadow of its former self. Hamlet Au, to his credit, keeps plugging away at New World Notes (even if he showed terrible judgement by leaving us off his list of influential SL blogs), and there is still a constant froth of SL fashion blogs, but the days when Second Life promised a new intellectual frontier seem to long gone.

Anyway, here are our top ten posts by traffic over the last 12 months:

  1. Second Life demographics – a brief review
  2. Ladies And Gentlemen We Are Floating In Space
  3. On Second Life and addiction
  4. The Social Network
  5. Guess I’ll go eat worms
  6. All Stars
  7. Zombie epidemiology
  8. What’s up
  9. Virtual alchemy
  10. Plunging Necklines

All but two of these are pre-2012, reflecting our low output this year. Of the posts we did manage, these are my personal picks:

WordPress introduced a new statistical feature this year allowing us to trace where our readers live; here are the top ten countries:

  1. United States
  2. United Kingdom
  3. Canada
  4. Germany
  5. Australia
  6. India
  7. Brazil
  8. Netherlands
  9. New Zealand
  10. Italy

Unsurprisingly we’re most popular in the English-speaking world, but we have had visitors from 103 countries, on every continent except Antarctica. The most notable exception is China, where I can only assume we are censored as a threat to state security.

So what of 2013? Will we have a creative renaissance, and delight the world with our incisive commentary on culture and the metaverse? Or will we coast along, content to bask in the fading glow of our past glories? Watch this space…

The Lay of the Last Avatar

So the world didn’t end last week after all, which is a good outcome, I guess, not least because it means that the $80 I spent last month on renewing my Second Life premium membership for another year hasn’t been completely wasted.

It has been almost completely wasted though, since I don’t currently possess a computer capable of running the viewer, and I have no plans to purchase one in the immediate future, which will obviously limit my enjoyment of the service a bit (unless the Lindens get their act together and release some sort of mobile client). I did hesitate a little before handing over the cash, but in the end my sentimental attachment to my virtual land was strong enough to convince me that the relatively modest investment was worthwhile.

Sir Walter Scott, in his narrative poem The Lay of the Last Minstrel, wrote:

Breathes there the man, with soul so dead,
Who never to himself hath said,
This is my own, my native land!

There are a few places I have stayed in the real world that have seemed like home, for a while, but that feeling invariably faded, as time moved on and people and places changed. I have occasionally tried to recapture it, but without success – you can revisit a physical location, but you can never really go back, because the person you used to be exists only in your fading memory.

So I find it comforting to think that there is some corner of a virtual field that will be forever the same, a home for my eternally youthful avatar. I can only hope that there are enough other people who feel the same to keep Linden Lab in business…

Post-viral fatigue

So, I was looking at our traffic statistics today, and I noticed that this had happened last week:

That’s right, one of our posts had gone viral. Sort of. For a couple of days. How exciting! Unfortunately, the piece in question was this one, which is whiny and narcissistic, even by our standards. (Though if you ask me I will, of course, claim it was obviously meant ironically.) Also, all the extra traffic came via Plurk; it’s just about possible to imagine that someone was saying something nice about us, but probably not.

Anyway… another week, another list of Second Life blogs that we’re not on, this time over at New World Notes. I guess our omission can be rationally explained by reference to our obscurity, lack of recent SL content, and general rubbishness, but irrational theories are much more satisfying, so I can’t help suspecting that Hamlet is still pissed that we called him a Stalinist that time. (Though, now I’ve looked at it with eyes unclouded by paranoid jealousy, I see that this is actually a list of those blogs which fell outside the top ten, which Hamlet is going to reveal next week, so we might yet make it. If so, please disregard the above.)

Guess I’ll go eat worms

Second Life Shrink has been going for well over five years now, and in that time we’ve racked up nearly 400 posts. Our Second Life coverage may have waned a little recently, for one reason and another, but we do have an extensive archive of articles on the topic, and our pieces on SL demographics and SL addiction are still highly ranked on Google. We have a Facebook profile and a Twitter feed, not to mention our associated Tumblr and Pinterest sites. We featured in the last big survey of the SL-blogosphere, just outside the top 100.

So if you heard that someone had set out to compile a new list of SL-related blogs, and had managed to identify over two thousand examples of the genre, then you might think that we would be in there somewhere. Well, you would be wrong. Honestly, sometimes I don’t know why we bother…

We got five years, my brain hurts a lot

Today is the fifth anniversary of the very first post on this blog. To mark this auspicious occasion I had been thinking of collecting our best 100 pieces into an ebook, but then I realised that that might be just a little narcissistic, even for me, so I’ve settled for compiling a (slightly) shorter list of the posts I’ve been most pleased with over the years. They’re in chronological order, to show the development of our style, such as it is. Most are from 2009-2010, which was really our golden age, but every year has had some highlights.

Actually, what’s been my favourite part of writing this blog has been working in all the references to music I like; here’s another one.

2007

Virtual intimacy
This ain’t the Mudd Club
Attack of the Mutant Space Zombies
On the Game Grid
Working for the Linden Dollar
The thousand natural shocks
Elf actualisation

2008

Conduit (not) for sale
Diane …
Reptilia
A foreign country
Bunny worship
Uncertain principles

2009

Modern Romance
The best laid schemes
Nietzsche work if you can get it
Cargo cult consciousness
Greenies may have invaded some time ago, we hear
Et in Arcadia ego
Less than zero
Plunging Necklines
Live from East 3rd Street
Twilight of the Replicants
Ferrisburg, Vermont
Do boys make passes at avatars with glasses?
No man is an island
Flogging a dead zombie
Twixt and between
The killer awoke before dawn
Scenes from the Class Struggle in Second Life
Why we hate and fear the BBC
On being kind not cruel
Liberté, Egalité, Virtualité
Virtual Bakumatsu

2010

You say you want a revolution
Two Galleries
O Superman
The Kid With The Replaceable Head
The Linden Principle
Прощай Woodbury
Digital Death Day
That gum you like is going to come back in style
From Off the Streets of Cleveland
Bastille Day 1989
On the unreliability of memory
Virtual alchemy
Upon the dismal shore of Acheron
Anatomy of a scandal
The rest is silence
The Revolution Will Not Be Twitterised
Cut Away
Red Ties
Reoccurring Dreams
That Joke Isn’t Funny Anymore

2011

The Social Network
The wrong move at the right time
The Great Gonzo
The Leopard
The Solution
Spaced Out
Do You Believe in Rapture?
The Physical Impossibility of Running an Art Gallery in Second Life
Subdivisions

2012

Planned obsolescence
I’d work very hard, but I’m lazy

I’d work very hard, but I’m lazy

I like my job well enough, most of the time, but trekking into the office every morning is a bit of a drag, so I’m always on the lookout for new developments in the field of telepsychiatry, in the hope that one day I’ll be able to practice from the comfort of my couch.

Back when I first got into Second Life I fondly imagined that a virtual world would provide the perfect location for remote consultation, but my actual experience of the grid quickly disabused me of that notion; for all its digital verisimilitude SL isn’t anything like face-to-face interaction. Of course it can be argued that this is actually an advantage, that freed from their corporeal baggage people can access aspects of their personalities that would otherwise remain obscured, thus deepening their self-knowledge. There is something in this, but such information would only be one part of the puzzle, and would have to be interpreted in the context of the whole of a client’s life. In general, people who seek therapy are struggling with concrete problems of everyday existence, and a therapist has to engage with them on that level, which means sitting down, looking them in the eye, and talking to them.

Even if one could find a way around this, there are a multitude of other, practical, problems with e-therapy; things like verifying identity and credentials, licensing and jurisdictional issues, difficulties with record-keeping and confidentiality, and crisis response. These can be overcome, but only if the client physically shows up at the office every so often. Virtual consultation can be a valuable part of a treatment package, but not the whole of it.

That’s been my settled opinion for years now, but I do keep reading the literature on the off-chance I’ll be proved wrong some day.

Anyway, I mention this because this week a press release from Massachusetts General Hospital (picked up on a few SL blogs), featured an interesting-sounding study by Hoch et al, The Feasibility and Impact of Delivering a Mind-Body Intervention in a Virtual World. As is often the case though, the substance was less exciting than the title.

Clinicians routinely grumble that researchers are overly picky when recruiting subjects, which is usually unfair, because, you know, research is hard enough without having to deal with actual sick people. This study’s exclusion criteria seem particularly egregious though; participants not only had to be young and healthy, they had to be familiar with Second Life too. It’s hard to imagine a group less similar to the typical clinic population. Even with this promising start the intervention still managed to fail to show a significant improvement on three out of four of their outcome measures, and a clinically negligible change on the fourth one. In any case there was no control group, so it’s hard to credit the effects, or lack of them, to the treatment.

I’ve read enough of these reports, that sound promising but are ultimately underwhelming, that I should be immune to them by now, but I can’t help feeling disappointed. I guess I’ll be waking up and getting up for the foreseeable future.

Planned obsolescence

I have a somewhat ambivalent relationship with cutting-edge technology; in theory I am in favour of keeping bang up to date, but in practice I find myself hanging on to old gadgets long after they should have been consigned to the recycling bin.

It’s only fairly recently that I got an LCD TV, after spending years squinting at a vintage 14-inch Sony Trinitron, latterly augmented with a digital tuning box (and an RF-modulator, since it didn’t have a SCART socket) when they turned off the analogue signal. I would still have it today, but it stopped working, and I couldn’t find anyone willing to even look at it, never mind fix it, though it was probably a simple enough job.

This state of affairs is mostly due to a combination of laziness and stinginess – I’m driving around right now in a car with two broken mirrors and a busted heater, because I resent paying the inflated fee the mechanic would charge me for swapping a couple of parts, but I can’t be bothered going down to the scrapyard to get the bits myself – along with a high tolerance for imperfection; if something isn’t actually going to kill me I can usually put up with it. That’s not the whole story though; despite being avowedly anti-conservative there is a large part of me that is resistant to change. Jobs, cities, relationships; I’ve stayed in them all long after it would have been sensible to leave. This is probably down to a subconscious fear of death or something; I should perhaps try to work through it in therapy, but I guess it has saved me a lot of money over the years.

All this is a roundabout way of explaining why there hasn’t been much in the way of Second Life content in this blog recently. When I last downloaded an updated version of the viewer (which was a while ago, so it’s not even the latest one), it had the not entirely unpredictable effect of slowing my venerable desktop box to a crawl, making my SL experience even more tiresome than usual. I suppose that I should try using some nimble third-party viewer, but the task of identifying one that is both reliable and linux-friendly seems like too much of a drag right now, and anyway the Lindens seem to be freezing out the TPV developers, so it would probably only be a temporary fix.

Thus I have reluctantly come to the conclusion that my trusty 12 year-old 1.6 GHz P4 has reached the end of the line, and that I need a new computer. The simplest solution would be to buy a ready-built machine, but I want to reuse as many components as possible, and the case, keyboard, mouse, monitor, hard drives and optical drive are all perfectly serviceable, so I think I’ll go down the DIY route.

I’ll need a new motherboard, processor, RAM, and a graphics card (I’d keep my not-too-ancient nVidia Ge Force 7-series, but it’s got an AGP plug). I’d really like an Intel I-7, but they are rather expensive, so I’ll probably settle for an I-5, which should do me for a few years; processor/motherboard/memory bundles can be had for between £200 and £300. Add in a GeForce 500 card at about a ton, and that’s a fairly nifty system for under £400.

On the other hand, who uses a desktop computer these days? I could take the money and buy a new iPad, which would do for 90% of my computing needs, pretty much everything except Second Life in fact. I do like to have a big hard drive to keep my data on, since I’m far too paranoid to trust the cloud, but I don’t need a fancy new processor or graphics card for that.

Still, I guess my inertia will keep me from wholeheartedly embracing the new paradigm of mobile computing, and I probably will end up trying to rejuvenate my old desktop. I doubt I’ll get round to it much before the summer though, so this blog will remain misleadingly named until then at least.